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Marketing and passing D&D down to kids
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<blockquote data-quote="Wombat" data-source="post: 1078347" data-attributes="member: 8447"><p>I always felt that I came to D&D the "natural" way -- I was nutty on the stories of King Arthur, on Greek mythology, and the like since I was about four years old (my mom groaned everytime I asked to hear <em>Perseus and the Gorgon</em> again, knowing full well that my brother wanted to hear <em>Little Bear</em>). From these stories I moved briefly to miniatures gaming (I wanted to do Aginicourt and Hastings, my brother wanted to do Bull Run and Shiloh...). D&D was my way to get into something I loved and move far away from re-enacting the American Civil War.</p><p></p><p>The age of gamers is slowly creeping upwards. Yes, there are still the archtypical high school gamers, but more of them are attached to PS2 or X-Box than to pen and paper gaming -- the Need For Speed, the pre-packaged adventures, the bright special effects and music are more of a draw than the work of having to create a character, much less a world. RPGs have mainstreamed in that you can find them at Borders and Barnes & Nobles nowadays, but where are the Saturday morning cartoons that might introduce kids to the genre.</p><p></p><p>Worse yet, we have a <em>HUGE</em> potential market in the Harry Potter fans, but there is no follow-up, no attempt to woo them. If Hasbro/WotC was smart they'd come up with a very, very simple rpg, one that would appeal to grade school kids and prepare them for later, more complex games.</p><p></p><p>Just my 2 coppers...</p></blockquote><p></p>
[QUOTE="Wombat, post: 1078347, member: 8447"] I always felt that I came to D&D the "natural" way -- I was nutty on the stories of King Arthur, on Greek mythology, and the like since I was about four years old (my mom groaned everytime I asked to hear [I]Perseus and the Gorgon[/I] again, knowing full well that my brother wanted to hear [I]Little Bear[/I]). From these stories I moved briefly to miniatures gaming (I wanted to do Aginicourt and Hastings, my brother wanted to do Bull Run and Shiloh...). D&D was my way to get into something I loved and move far away from re-enacting the American Civil War. The age of gamers is slowly creeping upwards. Yes, there are still the archtypical high school gamers, but more of them are attached to PS2 or X-Box than to pen and paper gaming -- the Need For Speed, the pre-packaged adventures, the bright special effects and music are more of a draw than the work of having to create a character, much less a world. RPGs have mainstreamed in that you can find them at Borders and Barnes & Nobles nowadays, but where are the Saturday morning cartoons that might introduce kids to the genre. Worse yet, we have a [I]HUGE[/I] potential market in the Harry Potter fans, but there is no follow-up, no attempt to woo them. If Hasbro/WotC was smart they'd come up with a very, very simple rpg, one that would appeal to grade school kids and prepare them for later, more complex games. Just my 2 coppers... [/QUOTE]
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