My own experience with 5e has been that most dms I've played with tailor loot to the party - so if I build a halberd-using fighter I'll get a magic halberd at some point.
Even then there's a little risk of getting only boring magic items like a simple +1, often because mechanically those are often better than more interesting grants-a-special-move weapons.
The second type like to randomize loot drops. This can lead to very mixed results especially if they don't give out a lot of treasure. It depends on the tables they use but longsword-heavy and scroll heavy tables seem like common occurrences.
I've heard of dms who try to run the game with no magic items but never actually experienced it.
Even then there's a little risk of getting only boring magic items like a simple +1, often because mechanically those are often better than more interesting grants-a-special-move weapons.
The second type like to randomize loot drops. This can lead to very mixed results especially if they don't give out a lot of treasure. It depends on the tables they use but longsword-heavy and scroll heavy tables seem like common occurrences.
I've heard of dms who try to run the game with no magic items but never actually experienced it.






