Silam
Adventurer
That is fine in the abstract but does not necessarily make sense nor solve the deeper issue…or like, instead of a magic weapon itself you find a one-use magic patch that you can slap on any appropriate weapon to imbue it with that enhancement.
The proposal is similar to tomes and manuals which are consumable and grant +2 to a stat. What’s wrong with those? Well, it almost never makes sense for an enemy to be carrying that kind of item around, only for an adventurer to kill them and loot them. The incentives would dictate that the enemy should use the consumable and benefit from it themselves.
The patch on a weapon is slightly less problematic than the tomes of stats because at least the patched weapon can still be looted (whereas you can’t loot someone’s already enhanced stats). But, if the enemy patched their greataxe and you wanted a dagger, then you’re back to square 1: the weapon is not the type you wanted.
Unless you meant that the patch is removable, and so you can take it off the greataxe and stick it on your dagger? If that is the case, then it solves the versatility issue. Whether it’s a nice enough flavor of magic for a fantasy setting, I don’t know.
There could be other similar variants of this solution too, e.g., magic comes from a gem on the hilt of a weapon. You can pay a blacksmith to scavenge the gem from a weapon and install it on a new one, and that costs less than enchanting from scratch. So it’s not as pedestrian as a sticker, and carries inertia, but still achieves the transferability goal.






