D&D 5E (2024) Martial Magic Items Thoughts?


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I go back and forth.

Not a fan of magic weapons bypassing everything. Too binary.

But at the same time, not a fan of the golf bag of weapons (like in 3e).

I like the occasional funky resistance, like adamantine.
Totally. I've been winging it. Time to sit down and lay it all out for my campaign.
 

And I say "Booo"
So lots of magic items now have the option of dealing elemental damage. Some deal can deal Force damage.

I sort of like this. The flavour of a magic item that deals non-standard damage (optionally) is good to me.

It does mean if you run into an immune to both your weapon AND its alternative damage you are in trouble.

But that should be an unusual situation. If you have any secondary attack modes all 3 damage types are unlikely to be resistant (or at least immune).

As an example, a character who does piercing, fire and poison damage against a fire elemental.
 
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I go back and forth.

Not a fan of magic weapons bypassing everything. Too binary.

But at the same time, not a fan of the golf bag of weapons (like in 3e).

I like the occasional funky resistance, like adamantine.
I'm still a fan of gating resistance behind strength of magic weapons. That low level critter might be vulnerable to anything +1 or better, but you had best have a +3 or +4 weapon for that Balor. That way you can give out magic weapons without it just allowing you to cut through anything from CR 1 to CR 20.
 

well, and the other half the reason they were claiming they 'weren't essential' other than it being outright false was that they were assuming hard that martials would all have their casters enabling them with the Magic Weapon spell, so they wouldn't need an actual magic weapon.

Solve that problem by unearthing an old rule that came about when Reagan was the US president: Five-die monsters (and thus, creatures that fight like fifth-level fighters) can affect creatures needing +1 items to hit. Seventh +2, etc.

Problem solved no need for gimmicky items.
 

Solve that problem by unearthing an old rule that came about when Reagan was the US president: Five-die monsters (and thus, creatures that fight like fifth-level fighters) can affect creatures needing +1 items to hit. Seventh +2, etc.

Problem solved no need for gimmicky items.

They already solved it with an even simpler rule - magic does not affect resistance or immunity. Enemies that are resistant to slashing for example are resistant to all slashing, whether it is from a whip or a Greatsword Holy Avenger.
 



They already solved it with an even simpler rule - magic does not affect resistance or immunity. Enemies that are resistant to slashing for example are resistant to all slashing, whether it is from a whip or a Greatsword Holy Avenger.
It makes the game much more fun that way.
They wanted magic to be truly extra and not required as part of the treadmill. The moment they assume magic weapons, they have to raise AC to compensate and the treadmill begins.
The problem is that it‘s rarely just extra.
 

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