Thats what data, youtubers, gsme designers are saying.
I suspect it was similar years ago ss well but not quite as extreme.
I have never seen this data, nor any YouTubers commenting on this. So...I'm sorry but I have apparently somehow completely missed this thing. Given you said "youtubers", could you point me to, say, two videos from different creators commenting on this? That should be a pretty low bar if this is so widespread.
It means most of the playerbase is casual. They pick game up play a few sessions stop. And restart with new characters..
Okay. Does that mean their needs need to be prioritized over everyone else's? I would argue that we have lots of good evidence from other sources--video games in particular--that indicate that foolish over-prioritization of casual play above all else is an extremely bad
long-term choice, even if it may look super amazing in the short term.
Final Fantasy XIV and World of Warcraft, two of the biggest MMOs on the market right now, have specifically grappled with this problem. They went
too far in the direction of casual players for certain aspects of play, and it flattened the game to the point that folks just left. It's important to remove unnecessary
barriers to play, yes. That's a truism. But there are problems if you over-apply that lesson. Some barriers to play exist because it feels good to
grow, and to have a clear, obvious
signal of that growth. Some barriers exist because something that has no texture has nothing to grip onto you--you slide right in, and then slide
right back out. Making the entry infinitely easy doesn't prevent those casual players from doing a casual thing two or three times and then just leaving. So you've earned a temporary bump from people who don't really care that much, while burning bridges with people that are SUPER invested and interested and often actively acting as ambassadors for your product to other potential buyers.
When you strip out EVERYTHING that requires people to learn to play, the game becomes so flat, nobody gets attached. That's a serious problem, and I'm about 95% certain that fear of exactly that thing is part of why 5.5e changed in some of the ways it did. Did you notice how they by and large
didn't flatten things more? That they moved toward more bespoke class features, rather than turning everything into spells
despite initially trying to? Etc., etc. It's not that simplicity is bad. It's that simplicity
cannot become the only good worthy of pursuit.
The moment the game becomes "simplicity above all", it begins a slow decline. That
does not mean we shouldn't simplify where complexity is unnecessary or harmful. It just means we cannot blanket destroy every complex structure solely because it's complex, and we can't approve every simple structure solely on the basis that it is simple.
.back in 3E days my mates were in the rpg university club. No one played like the internet assumed. Our group was the closest eg aware of things like wands of clw, stacking modifiers etc. They coukd get 60-80 people for their events.
Last time I played Pathfinder was 2014. That group didnt know about wands of CLW.
So, you played with groups who...didn't know the rules. Why should that affect a discussion about what the rules should actually say? If they don't know
either way, then shouldn't we make the rules robust for the people who actually DO use them? It's not like the people who don't know them will have any idea which happened!
Like for real here Zardnaar. If they cannot be bothered to learn the rules, why should we write those rules for
them?
So when I say forum users are out of touch thats what im meaning. My groups also in a very small minority. 4 DMs, 5 veterans, 2 former newbies (played for 2 years now). I've been playing with a lot of newbies since 2024 as well running starter events as there's not enough DMs.
And you apply this out-of-touch analysis to
yourself as well, yes?
Because you're also a forum-user and a veteran. Two groups you're explicitly calling out as out-of-touch.
In Baldurs Gate online places they seem to rest a lot. Using their highest lvl spells and they will long rest espicially if theyre burning lvl 5 and 6 slots.
Meaning, we have direct, empirical evidence that the 5MWD is alive and well and FREQUENTLY used
by the very players you're claiming we should pay attention to.
Haven't you told me a zillion times that the 5MWD is total "white room" theory? By your own logic, we're getting not just good data, but amazing data directly telling us that 5MWD is a serious problem!
My session 0 I cover how I run the game, social stuff (dont be a jerk, dont roleplay a perk, no pvp). Plus written players guide.
Sure. That doesn't seem relevant to the conversation. Why do you mention it?
Its mostly because they dont know, play differently or have no idea what to expect.
Okay. It seems, then, that the DMG and PHB should focus a hell of a lot more attention on successful Session 0 stuff. And a TON of other changes specifically geared toward making those first, say, ten sessions really really really good. Instead, the vast majority of the PHB is spent on rules that, per your own statements, players never read, GMs never use, and which have zero actual impact on the experience of play.
So...like...if I'm supposed to take your argument seriously here, isn't it just as destructive to
your preferences as it is to mine? Possibly moreso?