I said that there were badly set design assumptions baked that the core rules were designed around and was asked to elaborate. It's not mere "white room analysis" when it's the literal truth and comes complete with a link to confirmation that it was the design expectation that didn't align at the reality of play, you should probably listen to the 20 minute podcast before continuing that line.That's a very white room analysis. Non-combat encounters exist and resources can be spent there too. 23 rounds sounds like the high end when level 20 PCs have 22 spell slots.
Yes it's true challenge rating was calibrated with a bad baseline (medium difficulty). The question is whether monsters can be redesigned to salvage 5E. I've seen Matt Colville and others design them with more abilities to balance the action economy more, like having bonus actions, reactions, bloodied triggers. Legendary actions are basically mandatory for solo monsters.
It feels cheesy to just pump saving throws and HP and tack on condition immunities etc. Changes are probably needed at fundamental levels so interactions feel more dynamic and fair. Most monsters don't have nearly as many resource types as a PC near their level, which makes no sense if it's supposed to be a threat to multiple PCs.
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