One Man [RPG] <studio>
Explorer
Stress tests are most useful when they vary encounter shape, resource pressure, and objectives instead of only pushing damage numbers. If one table rarely sees the supposed martial/caster problem, that can be a real result without proving the broader concern imaginary. The campaign structure may simply be rewarding different strengths.
For your stress testing, I’d record the conditions under which the gap appears or disappears: open versus cramped spaces, single targets versus mixed groups, short versus long adventuring days, objectives that require movement or protection, and how often retreat is a viable choice. That turns “my games are fine” into something other GMs can actually compare against their own play. It also catches an important point: balance is partly experiential. If both sides keep making consequential decisions and the fiction reacts to those decisions, a numerical gap can matter less than it does in a white-room comparison.
For your stress testing, I’d record the conditions under which the gap appears or disappears: open versus cramped spaces, single targets versus mixed groups, short versus long adventuring days, objectives that require movement or protection, and how often retreat is a viable choice. That turns “my games are fine” into something other GMs can actually compare against their own play. It also catches an important point: balance is partly experiential. If both sides keep making consequential decisions and the fiction reacts to those decisions, a numerical gap can matter less than it does in a white-room comparison.







