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General Tabletop Discussion
*Dungeons & Dragons
Masque of the Red Death/Whispers in the Dark
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8160276" data-attributes="member: 6802378"><p>Some time I wanted a fusion of World of Darkness and D&D.</p><p></p><p>My adivce is to notice the difference between survival horror and action horror. The videogames "Evil Within" or "Resident Evil" are good examples. The first is about exploration, investigation, some looting and how to avoid monsters by means of stealth (hidding, moving silently), and the second is about to be an one-man-army hunting monsters. Both has got different power level. Survival horror is in the movie "Cobra" when Bridgitte Nielsen hides because the night slasher is chasing her, and action horror is the first title when Sylvester Stallone with enough ammo and weapons kill all the cult of the new dawn. How much power level are you going to allow? </p><p></p><p>And even without firearms modern technology can be used to kill monsters, not only with traps, or creating homebred explosives, but also vehicles could be used to hit over monsters, or a little motor to reload crossbows. Do you remember "home at alone"? Imagine the traps instaled by a green beret within his refuge against intruders. </p><p></p><p>And my suggestion is playtest a homebred rule about adding two new abilities scores: acuity (perception/naturalist inteligence + astuteness(social manipulation, creativity, subterfuge) and spirit (faith/karma/divine grace/fate + courage). Then the wisdow would be the good sense, sanity, within peace, self-control about appetites and intrapersonal intelligence. What would be the difference? Spirit would be the willpower to dare to take the next step and wisdow the willpower for selfcontrol and to say not against the passions).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8160276, member: 6802378"] Some time I wanted a fusion of World of Darkness and D&D. My adivce is to notice the difference between survival horror and action horror. The videogames "Evil Within" or "Resident Evil" are good examples. The first is about exploration, investigation, some looting and how to avoid monsters by means of stealth (hidding, moving silently), and the second is about to be an one-man-army hunting monsters. Both has got different power level. Survival horror is in the movie "Cobra" when Bridgitte Nielsen hides because the night slasher is chasing her, and action horror is the first title when Sylvester Stallone with enough ammo and weapons kill all the cult of the new dawn. How much power level are you going to allow? And even without firearms modern technology can be used to kill monsters, not only with traps, or creating homebred explosives, but also vehicles could be used to hit over monsters, or a little motor to reload crossbows. Do you remember "home at alone"? Imagine the traps instaled by a green beret within his refuge against intruders. And my suggestion is playtest a homebred rule about adding two new abilities scores: acuity (perception/naturalist inteligence + astuteness(social manipulation, creativity, subterfuge) and spirit (faith/karma/divine grace/fate + courage). Then the wisdow would be the good sense, sanity, within peace, self-control about appetites and intrapersonal intelligence. What would be the difference? Spirit would be the willpower to dare to take the next step and wisdow the willpower for selfcontrol and to say not against the passions). [/QUOTE]
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