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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Massive Damage, DR, Temporary Hit Points and Return to the Tomb of Horrors
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<blockquote data-quote="Herremann the Wise" data-source="post: 2125966" data-attributes="member: 11300"><p>Hi Everyone,</p><p></p><p>Our group has just started Return to the Tomb of Horrors in fine style. Unfortunately, our DM has gotten a little upset that he was railroaded into a decision he did not want to make because the players insisted a grey area existed. As such, because the rules were made to appear inconclusive, the DM gave the benefit of the doubt to the player.</p><p></p><p>The situation revolved around a boulder that did 73hp's of damage. The DM ruled that everyone who took the full brunt (three characters) had to make massive damage saves (DC 15) or die. Everyone did this making the save except the party sorcerer. This is when the arguments started.</p><p></p><p>The Character in question had DR 10/magic at the time as well as 25 odd temporary hit points from a Heroes Feast cast earlier by the party cleric as well as his own false life spell. The player argued that because the temporary hit points were taken off first and that he got DR 10 (reducing the damage to 63 anyway), that he should not have to roll for massive damage. He argued that the temporary hit points were not really his and were more a damage buffer. Quoting the false life spell description, "You harness the power of unlife to grant yourself a limited ability to avoid death." The difference between temporary hit points coming off first and lets say a bear's endurance constitution increase was argued as a point of difference.</p><p></p><p>Personally, I think hit points are hit points and if you lose 50 or more of them then you have to roll a massive damage save or die. So, has the DM been hoodwinked or was the character correctly saved from death?</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2125966, member: 11300"] Hi Everyone, Our group has just started Return to the Tomb of Horrors in fine style. Unfortunately, our DM has gotten a little upset that he was railroaded into a decision he did not want to make because the players insisted a grey area existed. As such, because the rules were made to appear inconclusive, the DM gave the benefit of the doubt to the player. The situation revolved around a boulder that did 73hp's of damage. The DM ruled that everyone who took the full brunt (three characters) had to make massive damage saves (DC 15) or die. Everyone did this making the save except the party sorcerer. This is when the arguments started. The Character in question had DR 10/magic at the time as well as 25 odd temporary hit points from a Heroes Feast cast earlier by the party cleric as well as his own false life spell. The player argued that because the temporary hit points were taken off first and that he got DR 10 (reducing the damage to 63 anyway), that he should not have to roll for massive damage. He argued that the temporary hit points were not really his and were more a damage buffer. Quoting the false life spell description, "You harness the power of unlife to grant yourself a limited ability to avoid death." The difference between temporary hit points coming off first and lets say a bear's endurance constitution increase was argued as a point of difference. Personally, I think hit points are hit points and if you lose 50 or more of them then you have to roll a massive damage save or die. So, has the DM been hoodwinked or was the character correctly saved from death? Best Regards Herremann the Wise [/QUOTE]
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Community
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Massive Damage, DR, Temporary Hit Points and Return to the Tomb of Horrors
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