May Daggermaster Nerf Rumour

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First Post
Okay whats this all about.

I keep hearing wispers and rumours about red dwarfs, moradin, 2 months time, May, daggermaster, nerfs ?

Its like some perverse D&D plot where you have to piece together the puzzle.

What exactly is going on ?

Is their talk from Wizards that they will reduce the daggermaster crit range of 18 to 20 ?? - what to 19-20 ??

Or are they going to limit the crit range to Rogue only powers.

If its Rogue only, how will they treat a Half Elf who now has another At-will, will this be treated as a Rogue power.

I must admit I have never understood why you can steal a Paragon Path from a class just by taking a piddly M/C feat.
 

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A useful and understandable nerf would be to limit the feature to weapon attacks. Daggermaster is based on the assumption of a 1d4 [W], and implement powers break that. It's also much more likely to get a crit with a multiattack blast or burst.

I don't think Avengers with daggers are that much of an issue. You have to sacrifice feats, a high [W], and optimal stat bonuses in the build, and Stormwarden is still better.
 



Okay whats this all about.

This is about a WotC staff member being suggested that Dagger Master would be an option for his character to increase crit range (along with some other suggestions), and the staff member saying he can't use some of those options because of rules updates he is using that he can't elaborate on.

We're just guessing Dagger Master is taking a hit.

My best guess is that it will be the same as Student of Caiphon update, the crit range will be expanded only for Rogue and Daggermaster PP powers. So no more twin striking daggermasters.

I don't think they will change the prerequisite. That would make existing characters illegal, with no way to retrain out of their predicament. They might change it to work only with weapon powers, but that doesn't really help with toning down twin strike, oath of enmity, or various hybrid combos with Daggermaster.
 

I think that any reasonable DM would permit a player to rewrite his character, if there was a substantial nerfing of abilities. Hell, we decided that any time a new book came out that targeted a character class we would permit the effected players to consider the new options.
 

I think that any reasonable DM would permit a player to rewrite his character, if there was a substantial nerfing of abilities. Hell, we decided that any time a new book came out that targeted a character class we would permit the effected players to consider the new options.

This varies largely on group. We had a DM who "got burned" by allowing too many build changes when MP came out. Now he doesn't want to make the same mistake again and sticks strictly with the 1 retrain per level.

It could be argued, a reasonable player won't exploit the system to find powerful unintended combos. Alas, this is not the case.

At this point, I can certainly see a DM warning their players that, if they should choose a paragon path outside their primary class, and there are updates issued for that paragon path, they won't be allowed to change the paragon path. While it may sound strict, it could enforce some self moderation for system exploitation.
 


I don't understand why they didn't hit it at the same time as SoC.

Funny how the most unbalanced PPs are PHB 1 (stormwarden, blood mage (pre errata), Daggermaster, pit fighter)
 


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