Sales pitch is sales pitch. I think they've been pretty open about most of their sources/influences. I do think Matt's enthusiastic claim in the video that "you die all the time!" is a bit misguided and probably not accurate, but we'll see!
Right. In this campaign we can see that James the designer is clearly pretty well acquainted with a lot of OSR design, but Matt... not so much.Its funny as I've been doing a whole bunch of reading, and the 'you wont live to see level 2!' has been cautioned as maybe not how to phrase it for a long time.
Yea makes sense.Right. In this campaign we can see that James the designer is clearly pretty well acquainted with a lot of OSR design, but Matt... not so much.
Of course Matt may be getting this impression because he personally has only or mostly played one-shots in testing. People get the wrong impression about DCC, as well, when they assume that funnels are the primary mode of play.
Side note: I have gotten some sads/frustration from what a high percentage of convention DCC games seem to be funnels. Those are fun occasionally, but I'd like to actually engage with the real DCC mechanics and character abilities!
100%. I don't particularly like funnels in any game and it's frustrating that discussion of them dominates discussion of so many games, especially DCC.Side note: I have gotten some sads/frustration from what a high percentage of convention DCC games seem to be funnels. Those are fun occasionally, but I'd like to actually engage with the real DCC mechanics and character abilities!
When I was pitching Crows to some friends to play one of them asked if it had a funnel. It seems like it's become a pretty pervasive stereotype for OSR and OSR-Adjacent games.100%. I don't particularly like funnels in any game and it's frustrating that discussion of them dominates discussion of so many games, especially DCC.
There is an introduction adventure. So sorta.When I was pitching Crows to some friends to play one of them asked if it had a funnel. It seems like it's become a pretty pervasive stereotype for OSR and OSR-Adjacent games.