Silam
Adventurer
You literally double your damage output as a thief rogue (before level 14) with a single level of wizard.
I’m curious. How does the Wizard level help a Thief so much?
You literally double your damage output as a thief rogue (before level 14) with a single level of wizard.
I’m curious. How does the Wizard level help a Thief so much?
First, I wouldn't really lean on a "you have some complexity, what's some complexity more?" argument in favor of adding/keeping anything.Fair enough. Although I still cannot see how this differs from other parts of the game, where you also may or not may want to have a discussion about whether your group wants to include it in their game (them being unseen landmines or not). I have seen people (for similar, but perhaps not entirely the same reasons) wanting to disregard spells like 'Shield', 'Counterspell', and 'Silvery Barbs'. And perhaps there are feats I am not aware of that groups might want or not want to include for their group either ? Are there subclasses that would fall into the same category ? I mean, if this is the situation you are already in anyway, does the addition of multiclassing really make that much of a difference ?
. It doesn't surprise me if most people would just consider 5e multiclassing not worth the hassle.
You can cast with your bonus action scroll of true strike (which you can craft/buy relatively cheap at least cheap enough for important fights where its important).
So you can cast true strike as a bonus action on your turn triggering sneak attack. And then use your action to prepare true strike, trigger next characters turn starts so you can do true strike directly again using a reaction triggering sneak attack again since its another turn.
+ true strike itself also adds damage after level 5.
Got it. I suspected something along those lines but thanks for spelling it out!You can cast with your bonus action scroll of true strike (which you can craft/buy relatively cheap at least cheap enough for important fights where its important).
So you can cast true strike as a bonus action on your turn triggering sneak attack. And then use your action to prepare true strike, trigger next characters turn starts so you can do true strike directly again using a reaction triggering sneak attack again since its another turn.
+ true strike itself also adds damage after level 5.
Got it. I suspected something along those lines but thanks for spelling it out!
The thing is, though, you could do all of that on a pure Thief with just the Sage background, right? Or even with a High Elf (for the cantrip) + the Arcana proficiency (to craft scrolls).
The Wizard level is a way to achieve it (and it carries other benefits such as Ritual Casting) but multi-classing is not strictly necessary.
That bold bit is only half right. You could always make very powerful builds through multiclassing, but the playing field changed with 5e. Now it can be done without commitment or planning and the bar to achieving those builds is so low that no longer requires enough system mastery for the player to understand why the gm might be pushing back. Worse still is that those PCs no longer need magic items the gm can hold back on to mitigate the power.I’m not that surprised to hear negative sentiment around 5e multi-classing but I’m surprised to hear it’s because it leads to overpowered builds!
5e multi-classing is clunky in a bunch of ways (for example, the feats, the spellcasting math, subclasses in general, and I’m sure there are more issues I’m not thinking of), but one thing it rarely is in my opinion is over-powered.
Sure, sometimes you can get weird combos with interesting properties that a single class build cannot achieve, but they usually come online late and often aren’t even that strong when they do come online.
Can a MC build sometimes be more powerful than a single-class build? Yeah, no doubt. It can… but you have to fight an uphill battle against a system that is decidedly very single-class oriented.
Multi-classing in 2e and 3e was often stronger than single-class… but in 5e I think it’s rarely (not never) the case. And 4e didn’t really have MC at least not in a comparable way to the other editions, as far as I remember, so I’m not comparing it.
You can cast with your bonus action scroll of true strike (which you can craft/buy relatively cheap at least cheap enough for important fights where its important).
So you can cast true strike as a bonus action on your turn triggering sneak attack. And then use your action to prepare true strike, trigger next characters turn starts so you can do true strike directly again using a reaction triggering sneak attack again since its another turn.
+ true strike itself also adds damage after level 5.
You’re right. The rules are sketchy here. The Sage background (or High Elf + Arcana prof) gives you everything you need to cast the cantrip and to craft a scroll with that cantrip on it, but the strictest reading of the RAW would not allow you to use the scroll you were able to craft which contains the spell you’re able to cast.Theres a contradiction in the rules.
PHB says the scroll has to be on your class spell listto iuse it. DMG seems to indicate you only need to be able to read it (unless otherwise specified PHB)
RAW it seems you can't cast scrolls via racial abilities. I seem to recall something similar in the DMG as well but can't currently locate it.