Medieval Nights: 10 medieval fantasy adventures based on real medieval tales and "true stories" [Yosano Studios / Kevin Hassall.]

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Medieval Nights is now live on Kickstarter - an anthology of ten adventures based on real medieval stories - poems, legends, and "true stories"... lots of true stories. Like the true story about the demon slitting new-born babies' throats, and the true story about the green children, and the true story of the disease-spreading walking dead... so stuff that medieval people thought was "true", not what actually was.

What Is It?

One main book plus three optional booklets (with rules for DnD, Mythras Imperative, and Ars Magica), premium printing, full colour throughout, all human-made. And we'll deliver the books before Halloween.

The focus is on telling genuinely medieval stories, drawn from actual medieval sources, to give players a rich, unusual set of challenges and experiences that are firmly rooted in a medieval world. So something a little different from the usual fantasy tropes!

The full list of stories in the anthology is:
  • Famine and Pestilence - the dead are walking, and spreading pestilence with them (from an incident recounted in the Annals of Burton Abbey).
  • The Witch of Berkley - a woman has made a deal with the forces of hell, but does not want to pay the price (from the Gesta Regum Anglorum of William of Malmesbury).
  • Cold Christmas - creatures crawl from the darkness to plunder a snowbound farm (based on the Icelandinc legends of Gryla).
  • Wolfpit Gate - after a fire at a church, two strange children wander through the fields of a sleepy village (based on the "true story" of The Green Children of Woolpit).
  • The Devil at the Cradle - the couple's two previous children were murdered on the night of their birth, and now a third has been born and must be protected (another "true story", this one from the 12th Century writer Walter Map).
  • The Faithful Wolf - a story of loyalty, betrayal, and a man trapped in the body of a wolf (based on a tale by the 12th Century author, Marie de France).
  • Stolen Hearts - robberies from a cluster of remote farms lead to a story of dark magics and subjugation (based on a passage from the 10th Century bishop Burchard of Worms).
  • The Cloak of Beards - chasing down a kidnapper sounds simple, but when the brigand has the strength of 20 men victory may require heroic efforts (based on an episode in Geoffrey of Monmouth's History of the Kings of Britain).
  • A Night At Rose Hall - a roleplaying-only (no combat) pair of incidents based on love and romance (weaving together several medieval stories - Chaucer's Wife of Bath's Tale, the Arthurian Dame Ragnelle story, and Der Rosendorn.)
  • A Maiden's Honour - a maiden and a local knight vanished decades ago, but ever since the ghost of an angry knight has been seen in the woods (based on a story from Giovanni Boccaccio's 14th Century collection, The Decamaron).

And if we beat the funding goal then we'll do even more stories as PDFs, starting with...
  • Morfynsland - Campaign Notes providing a setting and story seeds that lets players explore a mysterious wild region called Saint Martin's Land, following on from the Wolfpit Gate (Green Children) story.
  • Predators and Prey - a sandbox story of a family of werewolves, based on the old Irish Cóir Anmann.
... but if the campaigns a massive success I'll happily do PDFs for another 10 or 20 stories - we've got a bunch in note form that didn't make it into the main anthology. So the better the campaign does, the more adventures will be included.

Who Is Involved?
The writing is by Kevin Hassall, who started off writing historical RPG supplements in the 1990s (first for Chaosium, then getting into medieval settings for White Wolf - Vampire the Dark Ages, and the official Ars Magica 3rd ed campaign setting), and has more recently been doing fantasy and sci-fi based on medieval European and Middle Eastern sources.

The art is by Marija Popovic, a veteran illustrator and editorial designer. The art style will be the same medieval-illustration-style that she developed for The House of the Crescent Sun, the pair's last medieval fantasy project together.

(Obviously, no AI was involved.)

What Now?

If that sounds intriguing, back it (click here), or tell your friends (or both!) :-) The more backing we get the more I can write - so, thank you for your support!

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