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<blockquote data-quote="JoeNotCharles" data-source="post: 4679244" data-attributes="member: 79945"><p>Balth struggles in vain to move his feet, but they're rooted to the ground, covered by a layer of ice. In desperation, he brings up his bow and fires two shots - one goes wide, but the other strikes the zombie square in the face, propelling it backward and severing the last cord of its throat. The body collapses backwards in a heap; the head bounces several times and comes to rest against the hull.</p><p></p><p>The two remaining zombies howl mournfully as their partner falls. One of them steps forward and swipes at Shorrin, but misses.</p><p></p><p>[sblock=Balth]</p><p>Sorry, Balth, you're not grabbed - you're Immobilized. It's a Chillborn Zombie power - on a successful hit, you're immobilized until the end of the Chillborn's next turn. And take ongoing damage (save ends). Sorry I forgot to note these when you're turn came up - I forgot to write them down for some reason.</p><p></p><p>Since there's no possible way to escape the immobility until it wears off, I'm not going to charge you for the grab attempt, so you still have your action point, though.</p><p></p><p>Now that the zombie's dead, you're not immobilized or taking cold aura damage, but you're still taking ongoing cold damage from the ice that formed when it grabbed you. Some time before your next turn, make a saving throw.</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Balth kills Chillborn #2, then takes Second Wind - regain 5 hp and +2 to all defenses for the next turn.</p><p></p><p>Chillborn #1 moves to Q15, slams at Shorrin, and misses.</p><p></p><p>Shorrin's turn, which begins with him taking 4 damage from the cold aura. Then Janus is up.</p><p></p><p>Balth (H9) - 27 - 10 damage, ongoing cold, +2 defenses</p><p>Chillborn Zombie #1 (Q15) - 24 - 5 damage</p><p>Shorrin (Q14) - 18 - 22 damage, bloodied << Your turn</p><p><s>Zombie #1 (K2) - 17</s></p><p><s>Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied</s></p><p><s>Zombie #2 (M4) - 15</s></p><p>Janus (M5) - 14 (12 when not near Larinza) - 1 damage</p><p>Chillborn Zombie #3 (M4) - 13 - 22 damage</p><p><s>Zombie #3 (R14) - 12</s></p><p>Larinza (L5) - 9 - 11 damage</p><p>Murphy (O12) - 4 - 4 damage</p><p><s>Zombie #4 (P14) - -1</s></p><p>[/sblock]</p><p></p><p>[sblock=Shorrin]</p><p>Last time you only used your Dragon Breath, which is a minor action - you still had a standard action left to attack with. (I didn't notice until Ozy PM'd me - thanks Ozy.) I'm going to let you take that missed action now, but you have to take it first since technically it was last turn's action. So this turn you have a Standard action, then the usual Standard, Move and Minor action to take in any order.</p><p>[/sblock]</p><p></p><p>[sblock="OOC, to everybody"]</p><p>I like the speed we're moving at - in fact, I'm amazed at it - but I think we're sacrificing planning and strategy for it. Feel free to have your characters shout suggestions to each other between their turns, or talk strategy OOC. (Somebody might have caught the fact that Shorrin missed some actions last turn if you'd been figuring out what to do as a group, for instance.)</p><p></p><p>Also let me know if I'm going too fast. Should I be waiting to give people a chance to weigh in on other characters' actions before resolving them?</p><p></p><p>Everyone feel free to read the sblock's above - they're not private for those characters, just important for their attention. If it's private for a character, from now on I'll mark it "private, to Balth" instead of just "Balth".</p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/view.php?pic=16idy6r&s=5" target="_blank"><img src="http://i42.tinypic.com/16idy6r.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p><a href="http://img58.imageshack.us/my.php?image=shipwreckmap.png" target="_blank">(Backup map)</a></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4679244, member: 79945"] Balth struggles in vain to move his feet, but they're rooted to the ground, covered by a layer of ice. In desperation, he brings up his bow and fires two shots - one goes wide, but the other strikes the zombie square in the face, propelling it backward and severing the last cord of its throat. The body collapses backwards in a heap; the head bounces several times and comes to rest against the hull. The two remaining zombies howl mournfully as their partner falls. One of them steps forward and swipes at Shorrin, but misses. [sblock=Balth] Sorry, Balth, you're not grabbed - you're Immobilized. It's a Chillborn Zombie power - on a successful hit, you're immobilized until the end of the Chillborn's next turn. And take ongoing damage (save ends). Sorry I forgot to note these when you're turn came up - I forgot to write them down for some reason. Since there's no possible way to escape the immobility until it wears off, I'm not going to charge you for the grab attempt, so you still have your action point, though. Now that the zombie's dead, you're not immobilized or taking cold aura damage, but you're still taking ongoing cold damage from the ice that formed when it grabbed you. Some time before your next turn, make a saving throw. [/sblock] [sblock=Status] Balth kills Chillborn #2, then takes Second Wind - regain 5 hp and +2 to all defenses for the next turn. Chillborn #1 moves to Q15, slams at Shorrin, and misses. Shorrin's turn, which begins with him taking 4 damage from the cold aura. Then Janus is up. Balth (H9) - 27 - 10 damage, ongoing cold, +2 defenses Chillborn Zombie #1 (Q15) - 24 - 5 damage Shorrin (Q14) - 18 - 22 damage, bloodied << Your turn [s]Zombie #1 (K2) - 17[/s] [s]Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied[/s] [s]Zombie #2 (M4) - 15[/s] Janus (M5) - 14 (12 when not near Larinza) - 1 damage Chillborn Zombie #3 (M4) - 13 - 22 damage [s]Zombie #3 (R14) - 12[/s] Larinza (L5) - 9 - 11 damage Murphy (O12) - 4 - 4 damage [s]Zombie #4 (P14) - -1[/s] [/sblock] [sblock=Shorrin] Last time you only used your Dragon Breath, which is a minor action - you still had a standard action left to attack with. (I didn't notice until Ozy PM'd me - thanks Ozy.) I'm going to let you take that missed action now, but you have to take it first since technically it was last turn's action. So this turn you have a Standard action, then the usual Standard, Move and Minor action to take in any order. [/sblock] [sblock="OOC, to everybody"] I like the speed we're moving at - in fact, I'm amazed at it - but I think we're sacrificing planning and strategy for it. Feel free to have your characters shout suggestions to each other between their turns, or talk strategy OOC. (Somebody might have caught the fact that Shorrin missed some actions last turn if you'd been figuring out what to do as a group, for instance.) Also let me know if I'm going too fast. Should I be waiting to give people a chance to weigh in on other characters' actions before resolving them? Everyone feel free to read the sblock's above - they're not private for those characters, just important for their attention. If it's private for a character, from now on I'll mark it "private, to Balth" instead of just "Balth". [/sblock] [URL="http://tinypic.com/view.php?pic=16idy6r&s=5"][IMG]http://i42.tinypic.com/16idy6r.png[/IMG][/URL] [URL="http://img58.imageshack.us/my.php?image=shipwreckmap.png"](Backup map)[/URL] [/QUOTE]
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