kitsune9
Adventurer
Mercs, cohorts, and hirelings—do you let your players use them?
Hello Gamers!
I remember back in the Ye Olde Days of Gaming of mercenaries, hirelings, and followers. I've always been a fan of this concept though my execution of it has been poor until around 3.0/3.5 in which I developed my own system of allowing players to hire on extra muscle, take cohorts, or expert hirelings.
I know some other DM's allow it too like for example, Monte Cook was talking about his players hiring a very large mercenary company to clean out a drow outpost in an older blog or design journal.
My question is that do you let your players hire the extra muscle? How do you manage it?
I actually have a set of custom rules for hiring mercs, experts, and sages. I'll see about posting it here on the forums so you all can look at it.
Happy Gaming!
Hello Gamers!
I remember back in the Ye Olde Days of Gaming of mercenaries, hirelings, and followers. I've always been a fan of this concept though my execution of it has been poor until around 3.0/3.5 in which I developed my own system of allowing players to hire on extra muscle, take cohorts, or expert hirelings.
I know some other DM's allow it too like for example, Monte Cook was talking about his players hiring a very large mercenary company to clean out a drow outpost in an older blog or design journal.
My question is that do you let your players hire the extra muscle? How do you manage it?
I actually have a set of custom rules for hiring mercs, experts, and sages. I'll see about posting it here on the forums so you all can look at it.
Happy Gaming!