Sorry for the delay in replying, dunbruha
In our games we've used the Magical Attack bonus for a number of things, including setting the save DC for spells in place of the usual Spell-level based Save DC; that way, the difficulty to resist the spell is based on the level of the character rather than the level of the spell. In other words, resisting the
Sleep spell cast by a 20th level Mage is harder than resisting against the same spell cast by a 1st level apprentice. Makes sense to us, anyhow. Sometimes we do it, sometimes we don't. Depends on the style of game, I guess.
We also enjoy trying out other magic systems (several are listed on the
Macropedia), and use the Magical Attack bonus then in a similar manner to any other attack bonus.
Hope that helps!
Folks, in light of the
Long Threads Moratorium I reckon it's time to retire this long and venerable thread. Heck, it's around 200 times longer than the entire Microlite 20 Core Rules! Many thanks to you, one and all.
If you want, start another Microlite20 thread, and I'll hop on board.