CreamCloud0
Legend
i would personally deem the 'threshold' of fudging to be 'any changes you make to the situation/encounter that are caused as a reaction to knowledge of the character's condition that they will be dealing with it in'You are not understanding my point: why is changing the difficulty "fudging" only if it's at the last minute --- and even, what is the "last" minute --- compared to before the session starts, or the day before the game when you invited a new player, or a week ago when you originally prepped the encounter? What's the "secret" to keep from the players and how has the game been made to "never be the same" by making the same decision just at a different point in time? If the "secret" is that you made the encounter to be a certain challenge for the players at the table, that's not much of a secret.
I believe there is no right answer to the question of what's the wrong time to tune an encounter, hence the challenge can all be an illusion or it can all be the truth (I prefer the latter, personally --- the encounter is only exactly what it is when it's experienced).
changing things because you know that the wizard is low on spell slots, that the barbarian's player couldn't turn up this week, adding a second wave of enemies because they wiped through the first one, that the bard is about to take two crits in a turn and can't survive that, these are all fudging IMO.
changing things because you think no, actually, the orcs would want the firepower of having a troll in their raiding party, that the bandits decided the party is a big enough threat to call reinforcements from elsewhere in the dungeon, changing skellies to wolves because that just makes sense in this area of the world, these aren't fudging.







