Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mini templates
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asmor" data-source="post: 3655881" data-attributes="member: 1154"><p>Here's an idea I just had... Mini templates, which are extremely simple to apply in your head on the fly. I got this idea because I hadn't prepared anything for tonight's game up until a few hours ago. There's going to be an elemental theme to tonight adventure, so here's a mini template for elemental encounters.</p><p></p><p><strong>[Element] Creature</strong></p><p><strong>Apply to</strong>: Anything</p><p><strong>Effects</strong>: Choose an element, hereafter called [element]. Creature deals +1d6 [element] damage with all natural, melee weapon and ranged weapon attacks. Creature has [element] resistance 5. Creature is weak to a different element, ideally one opposed to [element] and takes +50% damage from its weakness.</p><p><strong>CR</strong>: +1</p><p></p><p><strong>Unkillable Creature</strong></p><p><strong>Apply to</strong>: Anything</p><p><strong>Effects</strong>: This creature can't actually be killed. If it's an undead or construct, it is not destroyed at 0 hp and instead can still be knocked down to -10. An unkillable creature's HP never go below -10, no matter how much damage is dealt. An unkillable creature at -1 or lower, but not yet at -10, automatically has its HP reduced to -10 at the start of its turn after it is reduced below 0. When an unkillable creature's HP are at -10, it enters a state of torpor which is almost indistinguishable from death. Only a successful heal check (DC 20) can tell that the creature isn't actually dead. An unkillable creature at -10 gains fast healing equal to its hit dice, but it remains in its torpor until it is fully healed. When it is fully healed, it awakens and loses the fast healing. You must choose a way for the Unkillable Creature to be permanently killed, and players can figure this weakness out with a successful Knowledge check (knowledge skill as appropriate to the creature's type) with a DC of 15+the creature's CR.</p><p><strong>CR</strong>: +2</p><p></p><p>Example: An unkillable aboleth can only be permanently destroyed by lighting its body on fire after reducing it to -10. The unkillable aboleth is a CR 9 aberration, so PCs could figure this out with a DC 24 Knowledge (Dungeoneering) check.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3655881, member: 1154"] Here's an idea I just had... Mini templates, which are extremely simple to apply in your head on the fly. I got this idea because I hadn't prepared anything for tonight's game up until a few hours ago. There's going to be an elemental theme to tonight adventure, so here's a mini template for elemental encounters. [b][Element] Creature[/b] [b]Apply to[/b]: Anything [b]Effects[/b]: Choose an element, hereafter called [element]. Creature deals +1d6 [element] damage with all natural, melee weapon and ranged weapon attacks. Creature has [element] resistance 5. Creature is weak to a different element, ideally one opposed to [element] and takes +50% damage from its weakness. [b]CR[/b]: +1 [b]Unkillable Creature[/b] [b]Apply to[/b]: Anything [b]Effects[/b]: This creature can't actually be killed. If it's an undead or construct, it is not destroyed at 0 hp and instead can still be knocked down to -10. An unkillable creature's HP never go below -10, no matter how much damage is dealt. An unkillable creature at -1 or lower, but not yet at -10, automatically has its HP reduced to -10 at the start of its turn after it is reduced below 0. When an unkillable creature's HP are at -10, it enters a state of torpor which is almost indistinguishable from death. Only a successful heal check (DC 20) can tell that the creature isn't actually dead. An unkillable creature at -10 gains fast healing equal to its hit dice, but it remains in its torpor until it is fully healed. When it is fully healed, it awakens and loses the fast healing. You must choose a way for the Unkillable Creature to be permanently killed, and players can figure this weakness out with a successful Knowledge check (knowledge skill as appropriate to the creature's type) with a DC of 15+the creature's CR. [b]CR[/b]: +2 Example: An unkillable aboleth can only be permanently destroyed by lighting its body on fire after reducing it to -10. The unkillable aboleth is a CR 9 aberration, so PCs could figure this out with a DC 24 Knowledge (Dungeoneering) check. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mini templates
Top