Minilla (Kaiju) - Please Critique

This is the baby Minilla from Godzilla Final Wars.


Minilla, Baby
Size/Type: Medium Magical Beast
Hit Dice: 3d8+9 (22 hp)
Initiative: +2
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +3/+6
Attack: Bite +6 melee (1d8+4)
Full Attack: Bite +6 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Low-light vision
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 17, Dex 11, Con 17, Int 1, Wis 12, Cha 2
Skills: Listen +6, Spot +6, Swim +11
Feats: Alertness, Great Fortitude
Environment: Warm forests
Organization: Solitary
Challenge Rating: 2
Advancement: 4-5 HD (Medium)
Level Adjustment: —

Combat

Minilla will not fight unless threatened.
Breath Weapon (Su): Three times per day, Minilla can breathe smoke in a 10-ft. cube, inflicting 1d6 fire damage (Reflex DC 14 half).
Skills: Minilla has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 
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Minilla, Adolescent
Size/Type: Huge Magical Beast
Hit Dice: 18d8+96 (177 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 14 (-2 size, +1 Dex, +5 natural), touch 9, flat-footed 13
Base Attack/Grapple: +18/+35
Attack: Bite +23* melee (2d6+15*), 2 claws +20 melee (2d6+6)
Full Attack: Bite +23* melee (2d6+15*), 2 claws +20 melee (2d6+6)
Space/Reach: 15 ft./10 ft.
Special Attacks: Breath weapon, improved grab, swallow whole
Special Qualities: DR 10/magic, electrical strength, immune to electricity, low-light vision, scent, SR 20
Saves: Fort +16, Ref +12, Will +8
Abilities: Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10
Skills: Hide -2, Listen +12, Spot +12, Swim +17
Feats: Alertness, Improved Natural Attack (claw), Power Attack, Run, Toughness (2), Track
Environment: Warm plains
Organization: Solitary or pair
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 19-36 HD (Huge); 37-54 HD (Gargantuan)
Level Adjustment: —

At this stage of growth, Minilla stands 30 feet tall. His scales have become tough and resistant to many forms of attack.

Combat

Minilla is somewhat more agressive at this stage.

Breath Weapon (Su): Three times per day, Minilla can breathe fire in a 30-ft. cone, inflicting 4d6 fire damage (Reflex DC 24 half).

Improved Grab (Ex)
To use this ability, Minilla must hit an opponent of his own size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex)
Minilla can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from Minilla’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

Minilla’s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.

Electrical Strength (Ex): Any electrical attack against Minilla heals him of 1 point of damage for every 5 points of damage it would normally deal (round up).

Skills: Minilla has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 
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A little bland, but solid. The breath weapon's pretty sad, but then again, it's kind of supposed to be.

I'm just not seeing the hook, if you will. What does Minya bring to the table that a tyrannosaur doesn't? A breath weapon that will be useless against 9th level characters, SR and claw attacks. Surely he could have picked up some weird fighting style from dear ol' Dad?

Demiurge out.
 

You're right, I'll give him another special ability.


As for why - you've converted almost every other kaiju - I just wanted ENWorld to have a version of every Toho kaiju there ever was.

I was going to work on King Caesar and Monster X, but if you want to do so, I will bow to your superior Kaiju experience.
 

OK, I gave him the ability to gain power from electricity (like his father). I also let Improved Grab aply to "his own size or smaller" due to all the kaiju-wrestling Godzilla does with other (Colossal) opponents.
 

Khisanth the Ancient said:
You're right, I'll give him another special ability.


As for why - you've converted almost every other kaiju - I just wanted ENWorld to have a version of every Toho kaiju there ever was.

I was going to work on King Caesar and Monster X, but if you want to do so, I will bow to your superior Kaiju experience.
My kaiju-converting days are long since behind me. What with the college and the very little free time and all. Feel free!

Demiurge out.
 


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