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Minimum time and/or number of players to game?
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<blockquote data-quote="eris404" data-source="post: 2196031" data-attributes="member: 5338"><p>The last couple of months I have a been a gamer frustrated. We have one player who is out for the next month or so and a few casual players who have limited availability anyway. Even I (and I am rabid gamer) have missed a few games due to pesky "real world" concerns. The last game session was cancelled because of timing: the DM and one of the players couldn't make it until after 5, and my boyfriend and I had plans at 6.</p><p></p><p>Now, we tend to play long-term campaigns and usually a lot of things happen in a session. Besides the difficulty of getting a missing player caught up, very often the DM will plan a session with a particular character's abilities or background in mind. Sometimes he or she can adjust, but sometimes not. Some of our DMs dislike playing with fewer than four players and some have run sessions with as few as two players. Because we (and by "we," I mean "me") tend to talk a lot, a session less than four hours long seems awfully short.</p><p></p><p>So, I'm just wondering if the rest of you have rules or any feelings about the mininum number of players needed for a session or the minimum time you require for a game. Do you have any special tricks for playing with less than your full group or in short sessions?</p></blockquote><p></p>
[QUOTE="eris404, post: 2196031, member: 5338"] The last couple of months I have a been a gamer frustrated. We have one player who is out for the next month or so and a few casual players who have limited availability anyway. Even I (and I am rabid gamer) have missed a few games due to pesky "real world" concerns. The last game session was cancelled because of timing: the DM and one of the players couldn't make it until after 5, and my boyfriend and I had plans at 6. Now, we tend to play long-term campaigns and usually a lot of things happen in a session. Besides the difficulty of getting a missing player caught up, very often the DM will plan a session with a particular character's abilities or background in mind. Sometimes he or she can adjust, but sometimes not. Some of our DMs dislike playing with fewer than four players and some have run sessions with as few as two players. Because we (and by "we," I mean "me") tend to talk a lot, a session less than four hours long seems awfully short. So, I'm just wondering if the rest of you have rules or any feelings about the mininum number of players needed for a session or the minimum time you require for a game. Do you have any special tricks for playing with less than your full group or in short sessions? [/QUOTE]
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