Minor Creation - Rope? Poison?

Scion

First Post
ok, minor creation in the psionics handbook, I will probably be getting it and would like to know a few opinions.. preferably rules wise ones ;)

'You create a Nonmagical, nonpsionic, unattended object of nonliving, vegetable matter: linen clothes, a hemp rope, a wooden ladder, and so on. The volume of the item created cannot exceed 1 cubic foot per manifester level. You must succeed at an appropriate skill check to make a complex item, such as Craft (bowmaking) check to make straight arrow shafts.'

how much rope is a 1' cube? very important, need to know! lol I'm level 4 now, need to know how much rope to get at different times ;)

ok, and now onto poison. say that it is a plant poison, anyone see any problems? rules wise and other, but I would prefer rules wise as the dm can make up his own other problems ;)

any other fun things that can be thought of to do with it?

thanks all! looks like a fun power, I just want to make sure how to use it properly ;)
 
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Assuming a normal rope is a cylinder 1" in diameter, it will have about 0.78 cubic inches of volume per inch of length. That means a cubic foot (1728 cubic inches) of volume equates to about 2200 inches of length.

In other words, a rope 180' long.
 

AuraSeer said:
Assuming a normal rope is a cylinder 1" in diameter, it will have about 0.78 cubic inches of volume per inch of length. That means a cubic foot (1728 cubic inches) of volume equates to about 2200 inches of length.

In other words, a rope 180' long.

I would only assume a 1" diameter if it was silk rope. Silk rope is ineligible for minor creation.
 

All right then. How about a two-inch diameter?

That gives us a volume of 3.14 cubic inches per linear inch, meaning that a cubic foot extends 550 linear inches.

Or, about 45 feet.
 

45' of rope per level, sounds good!

any ideas about poison? which can be made, if they can be made, etc.

or even any fun ideas to use with the power? thanks all ;)
 

I think the ability to use poison was strictly for "evil" characters, or is that not the way anymore? I could have sword I read that somewhere. I disagree with it personally, especially if it is a non-lethal type of poison (like one that puts you to sleep).
 

RigaMortus said:
I think the ability to use poison was strictly for "evil" characters, or is that not the way anymore?
That's a rule from old editions. Members of most classes were not allowed to use poison, full stop. 3E doesn't give absolute prohibitions like that. Good characters can now use poison if they want to (just as a wizard can now wear full plate if he feels like it).

If the DM judges that a PC's poison use constitutes an Evil Act [tm], he can force the PC to change alignment, but that isn't directly caused by the poison itself.
 


Guys, even a 1" hemp rope is a pretty hefty rope. Have you actually ever used a 2" hemp rope? I would imagine that in many cases a 3/4" hemp rope is sufficient for short climbs.

180'/level is probably not a bad guess for the ammount of rope created.

Poison is fine but the real limitation here is skill checks. I would insist that anything that was visually or chemically complex be created with an appropriate craft check. The skill requires the psionicist to be able to visualize the structure of the object in great detail. Even imagining the details of a ladder requires a very well trained imagination - equivalent to that of a gifted sculpter or painter. I would require craft (carpentry) checks for even a ladder, otherwise I would be tempted to give the character a ladder made of a cork like substance, with nails/pegs/dowels that were only cosmetic in nature (meaning you see the head of the nail or peg, but there is no shaft underneath), and no mortice and tenons. A rope is a complex structure - alot more complex than a bow shaft. Just try unraveling one and twisting it back together.

In short I would insist that any craftsman with his mind train his mind in the ways of craftsmanship, so that he knows the grain of wood, its heft, its pliancy, its strength, its resistance to cutting, its smell, and so forth intimately and knows also how it is shaped and put together. Otherwise, one gets an object with as much resembelance to the real object as the average persons sketch on paper has to a real object.
 
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Id say poison would be a little complex for minor creation....i agree with the craft check. not sure on a dc tho

as for poison being inherently evil, i disagree with that. Its how you use it that defines it. A special made poison that only affects undead (theres one in Quint Rogue) isnt evil, nor would a paladin have problems using it. However, if you use a poison gas to kill everyone you meet, your probably evil. I have a LN rogue that uses sleep poisons. very effective. Makes it easier to take down multiple baddies.
 

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