Dessert Nomad
Adventurer
Fundamentally, "what happens if I'm not proficient but want to try a skill row" is exactly the same as "what happens if I want to run a chase scene where round by round motion and initiative don't make sense" or "what happens if I want to run a mass combat scene with thousands of characters on each side". The sense that a rule is missing here comes from pretty much exactly the same place. Technically, the rules are complete in the sense that you could say someone not proficient just always fails, that chases really are simulated by someone stopping and letting another move for a whole round before taking their turn, and that you could always run a mass combat with 80,000 participants by just rolling several thousand d20's and handling each character by the rules.
Those are radically different. In the first case, there's a simple and obvious case that comes up frequently in all games, and the system doesn't say how to handle it. If the rules said "Someone not proficient always fails" then there it would not be a missing rule, but the fact that the rules don't tell you that is exactly what means there's a missing rule. Also I'll note that for Palladium it's actually worse than that, as another poster reminded me - you have skills and they have a percentage associated with them, but the rules don't actually tell you what prompts a skill roll, how to make a skill roll, or how to resolve what the result of a skill roll means.
In the second case, how characters move is explained in the rules. You don't like the rules and how they work, but it's clear that you can resolve the situation under the rules using round by round movement and initiative. So it's a case of "I don't like how the game handles this" or "I don't like that the designers didn't include a particular type of play", but it's clear that the game has rules for how to handle the situation.
In the third case, how to handle the combat is clearly explained by the rules. You've decided to make a combat that would be cumbersome under those rules, but there isn't any rule missing, you can handle an 80,000 person mass combat it would just take a Campaign for North Africa timescale. It's not a case of the game missing a rule, it's a case where you'd like the game to cover something that it doesn't.
"The game tells me to put a bunch of words and numbers on my character sheet that, but doesn't tell me when or how to use them" is vastly different from "I'd like this game to have mass combat but it doesn't" or "This medieval farming simulator game doesn't have rules for hacking domestic robots".








