Ebon Shar
Explorer
I'm running an ongoing TOEE campaign using the OSRIC ruleset, but I've fallen in love with some of the rules elements of 5E. Dropping in Ad/Disadvantage seems a no-brainer, but it may be a bit more challenging to add additional elements.
Skills: My idea is to allow the players to select three area of expertise based on character backgrounds. From this list, I'll allow a +3 to skill rolls as applicable.
Checks/Contests: This will be a bit tricky because it involves importing 3E/4E stat bonuses. As long as the bonuses are used exclusively for checks/contests, this does not present a problem, but how to deal with exceptional strength? Additionally, how should I adjudicate such things as stealth and perception without completely ignoring the system as it's written in 1E? Should I ignore that subsystem entirely and just assign bonuses to thieves and assassins?
Saving Throws: At this point it seems sensible to just use the existing system.
Am I overlooking any obvious contradictions/problems? I'd love to hear some ideas as to how to make this transition as smooth and seamless as possible.
Skills: My idea is to allow the players to select three area of expertise based on character backgrounds. From this list, I'll allow a +3 to skill rolls as applicable.
Checks/Contests: This will be a bit tricky because it involves importing 3E/4E stat bonuses. As long as the bonuses are used exclusively for checks/contests, this does not present a problem, but how to deal with exceptional strength? Additionally, how should I adjudicate such things as stealth and perception without completely ignoring the system as it's written in 1E? Should I ignore that subsystem entirely and just assign bonuses to thieves and assassins?
Saving Throws: At this point it seems sensible to just use the existing system.
Am I overlooking any obvious contradictions/problems? I'd love to hear some ideas as to how to make this transition as smooth and seamless as possible.
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