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[Monday] Request for real world magic traditions.
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<blockquote data-quote="Clueless" data-source="post: 2302330" data-attributes="member: 11802"><p>Technique. Location of casting. Required materials. Length of time to cast. Legality. On a mechanical level in all of the above you're looking at the idea of a person building up a lot of energy over time for a big pay off.</p><p></p><p>For differences specific to the type of caster? Kabbalists require and bind things to act on their behalf. 'Witches' or pagans - depending on the approach, will *ask* a greater power to do something for them (simular to prayer) - or focus personal energy to do it without involving anyone else. Hougan, will involve inviting spirits to help or to manifest through them. </p><p></p><p>So mechanically I'd suggest something like:</p><p></p><p>Kabbalists have to beat a save dc, or the spirit called on has to make one, or some other such numerical system to obtain the services of the spirit called.</p><p></p><p>Prayer based effects would be a will save, modified by how much it matches the diety being called to, and any other contextural modifiers. (Never ask a Goddess of Darkness to light a candle.)</p><p></p><p>Playing on the idea of 'three fold returns' form Wicca beliefs you may want to keep track of a 'karma' score for pagan casters as well, where karma affects the critical successes/failures of spells.</p><p></p><p>Personal energy being used to channel a spell could be reflected by the character taking HP damage, or stat damage (see the system Call of Cthulhu d20 uses).</p><p></p><p>Systems that require the spirit manifesting in the body - play it like a temporary split personality for the character maybe? A will save to avoid doing the things the spirit wants to do, a length of time afterwards of feeling drained. Maybe even lingering effects - if someone commonly calls on a cat goddess they start having a fondness for sushi. Karma may be a good stat to track with this as well.</p><p></p><p>In all cases modifiers to the successfulness of the casting would include things such as: </p><p></p><p>how much time was taken: too little, too much</p><p></p><p>where the spell was cast: in the alley in back of the local bar, in a church, consecrated ground, stonehenge?</p><p></p><p>what materials were used: a cheap penknife, consectrated silver blade, great granddaddy's personal hunting blade, a 300 yr old broadsword</p><p></p><p>if there were sacrifices of animals or sentient blood or life: accounting for a difference between personal sacrifice and sacrifice of others and what spell/spirit/god is involved</p><p></p><p>There's a LOT of variables you can play with on that end of things. To look at a system that translated that pretty well take a look at GURPS Voodoo suppliement if you can find it.</p></blockquote><p></p>
[QUOTE="Clueless, post: 2302330, member: 11802"] Technique. Location of casting. Required materials. Length of time to cast. Legality. On a mechanical level in all of the above you're looking at the idea of a person building up a lot of energy over time for a big pay off. For differences specific to the type of caster? Kabbalists require and bind things to act on their behalf. 'Witches' or pagans - depending on the approach, will *ask* a greater power to do something for them (simular to prayer) - or focus personal energy to do it without involving anyone else. Hougan, will involve inviting spirits to help or to manifest through them. So mechanically I'd suggest something like: Kabbalists have to beat a save dc, or the spirit called on has to make one, or some other such numerical system to obtain the services of the spirit called. Prayer based effects would be a will save, modified by how much it matches the diety being called to, and any other contextural modifiers. (Never ask a Goddess of Darkness to light a candle.) Playing on the idea of 'three fold returns' form Wicca beliefs you may want to keep track of a 'karma' score for pagan casters as well, where karma affects the critical successes/failures of spells. Personal energy being used to channel a spell could be reflected by the character taking HP damage, or stat damage (see the system Call of Cthulhu d20 uses). Systems that require the spirit manifesting in the body - play it like a temporary split personality for the character maybe? A will save to avoid doing the things the spirit wants to do, a length of time afterwards of feeling drained. Maybe even lingering effects - if someone commonly calls on a cat goddess they start having a fondness for sushi. Karma may be a good stat to track with this as well. In all cases modifiers to the successfulness of the casting would include things such as: how much time was taken: too little, too much where the spell was cast: in the alley in back of the local bar, in a church, consecrated ground, stonehenge? what materials were used: a cheap penknife, consectrated silver blade, great granddaddy's personal hunting blade, a 300 yr old broadsword if there were sacrifices of animals or sentient blood or life: accounting for a difference between personal sacrifice and sacrifice of others and what spell/spirit/god is involved There's a LOT of variables you can play with on that end of things. To look at a system that translated that pretty well take a look at GURPS Voodoo suppliement if you can find it. [/QUOTE]
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[Monday] Request for real world magic traditions.
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