(Mongoose) OGL CyberNet Preview


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No offense guys, but the art is VERY unimpressive, the advanced classes weren't very interesting, this preview doesn't want to make me buy the product. The advanced classes don't make the product unique, the cyberpunk part does, i would advise you preview something from that part of the book. The art looks like something i could do, although i'm not your average painter, i'm also not a pro. Take a look at some of the artwork Fantasy Flight Games has done in their color sections of their DragonStar books...

It's that i already preorderd these books from my distributor, otherwise... Let's hope that the rest of the book is a bit more interesting...
 

Cergorach said:
The advanced classes don't make the product unique, the cyberpunk part does, i would advise you preview something from that part of the book.

Allow me to second that.

I thought the art was just fine (particularly the Cadian-lookin' merc), but the advanced classes were pretty much verbatim from the d20 Modern SRD (the Soldier and the Gunslinger). I'd like to see some of the original design August put into it. As far as I could tell, the only new design was changing action points to action dice (Edge Dice), which is also a mechanic we have seen before.

Is the entire interior of the book in color?

Finally, the cover image still says d20 Cyberpunk.


Wulf
 

Wulf Ratbane said:
Allow me to second that.

I thought the art was just fine (particularly the Cadian-lookin' merc), but the advanced classes were pretty much verbatim from the d20 Modern SRD (the Soldier and the Gunslinger). I'd like to see some of the original design August put into it. As far as I could tell, the only new design was changing action points to action dice (Edge Dice), which is also a mechanic we have seen before.

Is the entire interior of the book in color?

Finally, the cover image still says d20 Cyberpunk.


Wulf

Thirded. The art is unimpressive (yes, it's evident the resolution was lowered to save space, but what I saw is almost cartoonish in style) and the pages are far too bright for cyberpunk. Also, the writing is clunky in places, and what is with all the odd names for the character classes? Jacker? Webcrawler? I assume that's street op and decker/hacker for everyone else familiar with the genre. Why not just use the conventional titles instead of fabricating a bunch of jazz-word substitutes? The border graphic isn't helping either. It's bizarre and it does nothing to convey the gritty noir edge of cyberpunk.
 

OGL CyberNet - Cyberpunk Roleplaying

by August Hahn | ISBN 1-904577-61-X

Price: $39.95 | Core | Pages: 256 | Hardback | MGP 6601

http://www.mongoosepublishing.com/pdf/cybernetpreview.pdf


This is the reason why big expensive hardcover color rulebooks get a bad name. We have a big thread running about "prices getting a little nuts?", people kept complaining about $40-$50 books and how they where to expensive to buy, i kept pushing the quality and value for money issue. When i look at this preview i think i'll have to reevaluate my ideas, big expensive hardcover color rulebooks do not equal quality in art and writing.

I just pulled Armageddon: 2089 Total War out of the bookcase, a title i was very hyped about, most of the designs that where previewed looked decent and i love big robots (especially when the setting has that Full Metal Panic feel). HC, 304 pages, full color, $45. Expensive but if it lived up to the hype it would have been worth it, it didn't. 62 pages out of 304 could have been acceptable as color, these pages contain the big robots that are computer rendered, these images range from acceptable to kewl. Page 242 has rhe only other acceptable art, some smoking ruin at night. The eight core classes have a color image, but these are really bad, i could do better than those! That's about it for the color art, the rest are just a couple of logos, two or three adds that are made from recycled 'art', and a couple of Grey/Green actionshots made by using the robot computer generated images. Although the border/page art is nice, it often hinders readability (especially tables). In all Armageddon had very little color art that justified making the book fullcolor and so 'expensive' (and i'm not even talking about the bland rules). I really hoped that MGP had learned from their 'mistakes' with Armegaddon and would have a bigger art budget, because frankly these books smell of cheap and bad art...

Then comes the rule blandness, nothing really new, just abilities piled together to create 'new' classes, this stuff feels like a cheap book filler. When i look at these 'prestige' classes and then look at similar 'prestige' classes from Spycraft then i have to say, those Cybernet classes are bland, unimaginative, and don't really add anything new to the equation.

How am i supposed to sell these books to consumers? You a big robot/cyberpunk game? Are you sure it has to be D20, because there are far better games out there (battletech, heavy gear shadowrun, cyberpunk, etc.). There now is an alternative for big robot games, DP9 has made Heavy Gear D20 compatible (or will do so in the near future). I really haven't seen a good Cyberpunk D20 alternative, but i'm pretty sure that this ain't it (based on what i have seen so far and MGPs track record)...
 

I agree with you Cergorach, and before I did not mean to imply that if a book is priced 40-50 it is automatically bad either. All I am saying is that if a book costs 40-50.. it better be totally impressive, mind blowing original content, artwork that makes you feel there and matches where it is placed, editing as if done by Webster himself. If you dare charge 40-50, then you best be at the top of the game, not floating in the middle.

As for Mongoose's latest book, considering that mongoose for the most part does not support their products with online enhancements(Yes I know they have done it a few times but considering the number of releases compared to the number of times they have, barely). I also have to wonder if this will be a supported book with accessories to follow, of course this depends upon sales.. so the customer is risking top dollar price for something that may not be supported. Perhaps my opinion is unfair, I did grow up playing the 1st edition of ICE's Cyberpunk so I kind of had an idea of what to expect from a Cyber style world. I would love to hear the opinion of someone who has never played one before, might be interesting.

Anyways, wish you guys luck on this one...
 


Thanks for the link Matt.

I was completely underwhelmed by the Ultimate Arcane Spellbook not because of the errata issues but the lack of spell lists. With a book that big, how do you use it quickly without having spell lists? This goes a long way in making up for that. The errata helps make up even more for that. Big thumbs up!
 

In my opinion, granted I may be alone in this but I would like to think I am not. If you are going to steer me away from my current campaign world or entertain me with the idea of building upon yours, one of my requirements is like Forgetten Realms. IMHO WotC has created the model for supporting a world online. You want to stand out from a crowd of publishers pushing out books, look around and you will see that seems to be the difference. Look at Freeport, while it was Green Ronin was giving online tid bits, I know in the groups I travel, it was a hit. Your new Drow City product, oh lord, I can spend years there...

I guess the moral of the story is simple, there is more to a campaign world the a 300 page book and a web enhancement.
 

Hi guys,

Your comments have been heard and understood - have a try with this second preview instead :)

http://www.mongoosepublishing.com/detail.php?qsID=193&qsSeries=Core

One quick comment about the nature of the OGL Rulebooks, however - they are, in a sense, an experiment, based on a few comments made by Mr Ryan Dancey in the past. We _may_ do a complete campaign setting for CyberNet (and there are a number of publishers beavering away at the moment who certainly are) but the main aim of the core book is to provide a toolkit of everything you need to run a cyberpunk genre campaign. In this sense, it is a set of rules intended as a jump off point, in the same way as the PHB or D20 Modern (and hence My Dancey's comments of the past).

As to whether an RPG needs a solid setting (how many people are using d20 Modern to run their own campaigns, rather than Urban Arcana?) or whether people prefer to create their own, well, that is what this experiment is all about!
 

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