I guess we've had our fair share of monster NPCs as part of the PC group.
In my "Wing Three" campaign, the human witch (re-skinned wizard) PC had an awakened treant named Coventry ("Coven-Tree") who served as her loyal servant and mobile home base while in the field.
Towards the end of my "Kordovian Adventurers Guild" campaign, the PCs met up with MARCI, a humanoid construct who served as one of the party healers. (She was a medical android from the "Gamma World" campaign world, having fallen through a rift between the two worlds; her name was an acronym for "Medical Android - Red Cross International," although the PCs never learned that.) She originally would only heal the party's wizard, as he was the only human in the group. (She regarded the group's elves, half-elves, and gnome PCs as mutant humans, until the wizard had her change their designation to "pure strain human" in her memory banks.)
In my son's "Middle of Elsewhere" campaign, my fiendish human cleric currently has a vampire spawn NPC under his control through his "rebuke undead" class ability. She travels with the group in a coffin stored inside our wagon and serves as a free night guard while the PCs are asleep. (We make sure she gets fresh blood every three or four days.)
In my current "Down to Erthe" campaign, the party healer is a mongrelfolk adept named Hoppy (real name among his fellow mongrelfolk: "[toad croak]"). They met up with him in their first adventure and saved his life, and now he considers himself to be in a life-debt situation and serves them willingly as a healer.
Johnathan
In my "Wing Three" campaign, the human witch (re-skinned wizard) PC had an awakened treant named Coventry ("Coven-Tree") who served as her loyal servant and mobile home base while in the field.
Towards the end of my "Kordovian Adventurers Guild" campaign, the PCs met up with MARCI, a humanoid construct who served as one of the party healers. (She was a medical android from the "Gamma World" campaign world, having fallen through a rift between the two worlds; her name was an acronym for "Medical Android - Red Cross International," although the PCs never learned that.) She originally would only heal the party's wizard, as he was the only human in the group. (She regarded the group's elves, half-elves, and gnome PCs as mutant humans, until the wizard had her change their designation to "pure strain human" in her memory banks.)
In my son's "Middle of Elsewhere" campaign, my fiendish human cleric currently has a vampire spawn NPC under his control through his "rebuke undead" class ability. She travels with the group in a coffin stored inside our wagon and serves as a free night guard while the PCs are asleep. (We make sure she gets fresh blood every three or four days.)
In my current "Down to Erthe" campaign, the party healer is a mongrelfolk adept named Hoppy (real name among his fellow mongrelfolk: "[toad croak]"). They met up with him in their first adventure and saved his life, and now he considers himself to be in a life-debt situation and serves them willingly as a healer.
Johnathan







