Leatherhead
Possibly a Idiot.
OK, I don't like the saving throw bonus Solos and Elites get, it discourages anyone other than an orbwizard from using a "save ends" spell on them. On the other hand, orbwizards can eventually total overpower any monsters saving throw bonus, even going so far as making it nearly impossible for the monster to save against their spells. And I do so hate the idea of an important monster just sitting their not being able to do anything at all while the PC's play "whack the pinata" till the EXP and loot comes out, even if it is due to bad luck.
I am thinking about implementing a change that helps these problems out.
My current Idea is that all monsters start out with a +0 bonus on their saving throw (barring race bonuses) then Elites and Solos gain a bonus to their saving throws after every failed save. For now I am toying with Elites gaining a +2 bonus after every failed save, and Solos gaining a +4 bonus after every save. Then if that doesn't help then I am going to bump them up to +3 and +5 respectively.
I am wondering if anyone else has tried something like this out, and how did it end up? I checked back a few pages to look, but nothing jumped out at me.
I am thinking about implementing a change that helps these problems out.
My current Idea is that all monsters start out with a +0 bonus on their saving throw (barring race bonuses) then Elites and Solos gain a bonus to their saving throws after every failed save. For now I am toying with Elites gaining a +2 bonus after every failed save, and Solos gaining a +4 bonus after every save. Then if that doesn't help then I am going to bump them up to +3 and +5 respectively.
I am wondering if anyone else has tried something like this out, and how did it end up? I checked back a few pages to look, but nothing jumped out at me.