Monster X (Kaiju) - please comment!

Monster X
Colossal Dragon
Hit Dice: 50d12+810 (1,135 hp)
Initiative: +6
Speed: 80 ft. (16 squares)
Armor Class: 40 (-8 size, +2 Dex, +36 natural), touch 4, flat-footed 38
Base Attack/Grapple: +50/+93
Attack: Bite +60* melee (6d8+37*/19-20)
Full Attack: Bite +60* melee (6d8+37*/19-20), 2 claws +65 melee (5d8+13), tail slap +65 melee (4d12+13 and stun)
Space/Reach: 30 ft./20 ft.
Special Attacks: Breath weapon, frightful presence, spell-like abilities, stun
Special Qualities: DR 25/epic (3/-), fast healing 10, SR 48
Saves: Fort +44, Ref +31, Will +34
Abilities: Str 64, Dex 11, Con 40, Int 11, Wis 12, Cha 35
Skills: Intimidate +40, Jump +58, Listen +38, Search +38, Spot +38, Survival +38
Feats: Ability Focus (breath weapon), Alertness, Cleave, Great Cleave, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (reverse gravity), Weapon Focus (bite)
Epic Feats: Damage Reduction, Epic Toughness (x3), Epic Will
Environment: Any land or underground (space)
Organization: Solitary
Challenge Rating: 37
Treasure: None
Alignment: Always chaotic evil
Advancement: --
Level Adjustment: --

Monster X is a huge, hard-shelled kaiju with a long whiplike tail. Its agility is amazing for its size. He descends from space to destroy worlds.


Breath Weapon (Su): Monster X can produce a line of golden force (200 feet long) once every 1d4 rounds. It inflicts 30d8 damage (Reflex DC 50 half). The save DC is Constitution-based. This breath weapon is a force effect.

Frightful Presence (Ex): When Monster X charges or attacks, creatures within 180 feet must succeed on a DC 47 Will save or become shaken, remaining in that condition as long as they remain within 180 feet of Monster X. The save DC is Charisma-based.

Spell-like Abilities: At will - bull's strength, expeditious retreat, haste. 3/day - reverse gravity.

Stun (Ex): Any creature struck by Monster X's tail must make a Fortitude save (DC 50) or be stunned for 1d4 rounds. The save DC is Constitution-based.
 

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... and his adult form.

Kaizer Ghidorah
Colossal Dragon
Hit Dice: 70d12+1,110 (1,565 hp)
Initiative: +6
Speed: 80 ft. (16 squares)
Armor Class: 42 (-8 size, +2 Dex, +38 natural), touch 4, flat-footed 40
Base Attack/Grapple: +70/+113
Attack: Bite +86* melee (6d8+42* and energy drain/19-20)
Full Attack: 3 bites +86* melee (6d8+42* and energy drain/19-20), 2 claws +91 melee (5d8+16/19-20), tail slap +91 melee (4d12+16 and stun/19-20)
Space/Reach: 30 ft./20 ft.
Special Attacks: Breath weapon, energy drain, frightful presence, spell-like abilities, stun
Special Qualities: DR 25/epic (3/-), fast healing 10, SR 48
Saves: Fort +44, Ref +31, Will +34
Abilities: Str 74, Dex 11, Con 40, Int 11, Wis 12, Cha 39
Skills: Intimidate +40, Jump +58, Listen +38, Search +38, Spot +38, Survival +38
Feats: Ability Focus (breath weapon, frightful presence), Alertness, Cleave, Great Cleave, Great Fortitude, Improved Critical (bite, claw, tail slap), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (reverse gravity), Weapon Focus (bite, claw, tail slap)
Epic Feats: Damage Reduction, Epic Toughness (x3), Epic Will
Environment: Any land or underground (space)
Organization: Solitary
Challenge Rating: 42
Treasure: None
Alignment: Always chaotic evil
Advancement: --
Level Adjustment: --

Kaiser Ghidorah is a huge, three-headed kaiju dragon with a long whiplike tail. He descends from space to destroy worlds.


Breath Weapon (Su): Kaiser Ghidorah can produce a line of golden force (200 feet long) once every 1d4 rounds. (Each head does not have a separate breath weapon.) It inflicts 40d8 damage (Reflex DC 62 half). The save DC is Constitution-based. This breath weapon is a force effect.

Energy Drain (Su): Each of Kaiser Ghidorah's bite attacks inflict one negative level. The Fortitude save to remove this negative level is DC 59. This save DC is Charisma-based.

Frightful Presence (Ex): When Kaiser Ghidorah charges or attacks, creatures within 180 feet must succeed on a DC 61 Will save or become shaken, remaining in that condition as long as they remain within 180 feet of Monster X. The save DC is Charisma-based.

Spell-like Abilities: At will - bull's strength, expeditious retreat, haste. 3/day - reverse gravity.

Stun (Ex): Any creature struck by Kaiser Ghidorah's tail must make a Fortitude save (DC 60) or be stunned for 1d4 rounds. The save DC is Constitution-based.
 

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