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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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<blockquote data-quote="eamon" data-source="post: 5582938" data-attributes="member: 51942"><p>I have, in <a href="http://www.enworld.org/forum/4e-discussion/306655-mordenkainens-magnificent-emporium-saved-last-minute-adventurers-5.html#post5581740" target="_blank">this post</a>.</p><p></p><p>Essentially:</p><p></p><ul> <li data-xf-list-type="ul">Daily Item restrictions are unnecessary for most items WotC classified as uncommon (i.e. the general argument is fine, but in practice the items didn't actually need that restriction). Thus the argument that they needed item rarity to be able to drop the daily item restriction is a strawman: they didn't need item rarity <em>as implemented</em>, just in a select few cases (and I can't even name one off the top of my head.</li> <li data-xf-list-type="ul">Magic items can be essential to interesting PC builds. Such magic items should have been common, e.g. rushing cleats, or teleport enhancers, damage type exchangers. If you want to change game <em>balance</em> that's a seperate errata, which I don't believe is necessary in general, but perhaps for some items.</li> <li data-xf-list-type="ul">The argument that they designers were forced to make bland items because high level PC's can make tons of low level items is absurd. It's generally totally uninteresting to make tons of low level items, and when it is potentially interesting, it's often not problematic (e.g. 3.5's masses of wands of cure light wounds). If you take the actual list of items defined as uncommon evaluate them using this criteria it's instantly obvious that the criteria is just a bunch of hot air. Almost all items wouldn't need the uncommon classification.</li> </ul><p>It's always been the case that the DM can introduce items that cannot be crafted and are unique. This is <em>not</em> a strength of the item rarity system. The item rarity system merely makes it possible for WotC to publish items that aren't balanced if PC-craftable, and that's fine - but <em>that concept isn't what's on offer!</em> The item rarity system was hijacked to the dubious aim of making PC's less interesting.</p></blockquote><p></p>
[QUOTE="eamon, post: 5582938, member: 51942"] I have, in [url=http://www.enworld.org/forum/4e-discussion/306655-mordenkainens-magnificent-emporium-saved-last-minute-adventurers-5.html#post5581740]this post[/url]. Essentially: [LIST] [*]Daily Item restrictions are unnecessary for most items WotC classified as uncommon (i.e. the general argument is fine, but in practice the items didn't actually need that restriction). Thus the argument that they needed item rarity to be able to drop the daily item restriction is a strawman: they didn't need item rarity [I]as implemented[/I], just in a select few cases (and I can't even name one off the top of my head. [*]Magic items can be essential to interesting PC builds. Such magic items should have been common, e.g. rushing cleats, or teleport enhancers, damage type exchangers. If you want to change game [I]balance[/I] that's a seperate errata, which I don't believe is necessary in general, but perhaps for some items. [*]The argument that they designers were forced to make bland items because high level PC's can make tons of low level items is absurd. It's generally totally uninteresting to make tons of low level items, and when it is potentially interesting, it's often not problematic (e.g. 3.5's masses of wands of cure light wounds). If you take the actual list of items defined as uncommon evaluate them using this criteria it's instantly obvious that the criteria is just a bunch of hot air. Almost all items wouldn't need the uncommon classification. [/LIST] It's always been the case that the DM can introduce items that cannot be crafted and are unique. This is [I]not[/I] a strength of the item rarity system. The item rarity system merely makes it possible for WotC to publish items that aren't balanced if PC-craftable, and that's fine - but [I]that concept isn't what's on offer![/I] The item rarity system was hijacked to the dubious aim of making PC's less interesting. [/QUOTE]
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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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