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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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<blockquote data-quote="pemerton" data-source="post: 5583792" data-attributes="member: 42582"><p>Am I the only GM who regards item level as primarily a metagame notion?</p><p></p><p>The other constraint you mention - the crowding out of a variety of daily items by the daily item limit - is one that I can see the logic of. But the one I've quoted seems, to me, to be a problem only if a certain simulationist logic is applied to a ruleset pretty clearly not intended to be used in that fashion.</p><p></p><p>(Just read Eamon's post below yours - who goes the opposite way in responding to your two points - there's just no pleasing some of us posters!)</p><p></p><p>Then don't. Are you saying that the typical player, if given the chance of optimising his/her items, will be unable to stop him/herself from doing so, and needs the GM to step in and prevent this weakness of will?</p><p></p><p>Heck, I run a wishlist game and three of my players haven't submitted wishlists because they're too busy doing other stuff when we play and can't be bothered between sessions!</p><p></p><p>This is making me wonder whether the rarity system isn't an idea with, perhaps, some relevance to tournament (or otherwise highly competitive) play that is being foisted on the game as a whole.</p><p></p><p></p><p>There is an item that does this, in effect, in the PHB: the basket of everlasting provisions.</p><p></p><p></p><p></p><p></p><p>I'm definitely with Balesir on this one.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5583792, member: 42582"] Am I the only GM who regards item level as primarily a metagame notion? The other constraint you mention - the crowding out of a variety of daily items by the daily item limit - is one that I can see the logic of. But the one I've quoted seems, to me, to be a problem only if a certain simulationist logic is applied to a ruleset pretty clearly not intended to be used in that fashion. (Just read Eamon's post below yours - who goes the opposite way in responding to your two points - there's just no pleasing some of us posters!) Then don't. Are you saying that the typical player, if given the chance of optimising his/her items, will be unable to stop him/herself from doing so, and needs the GM to step in and prevent this weakness of will? Heck, I run a wishlist game and three of my players haven't submitted wishlists because they're too busy doing other stuff when we play and can't be bothered between sessions! This is making me wonder whether the rarity system isn't an idea with, perhaps, some relevance to tournament (or otherwise highly competitive) play that is being foisted on the game as a whole. There is an item that does this, in effect, in the PHB: the basket of everlasting provisions. I'm definitely with Balesir on this one. [/QUOTE]
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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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