More Situation, less Setting

Ry

Explorer
OK, the Great Hundred project is really starting to heat up.

Roger, who wrote this, definitely "gets" the idea of the project. Instead of trying to write about pirates, he wrote a message in a bottle from a pirate in a situation. This thing is already in motion - in fact, you could imagine this being the start of a dark pirates scenario. Heck even if it's backstory for your PC it's not inert (you did that? how did you survive? what came over you? were you part of the mutiny? did you ever find that lost city? what became of Muiz?)

Check it out:

http://www.greathundred.org/Message_in_a_Bottle

That's what I'm trying to do. Use situations and voices to paint setting in broad strokes.
 

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In one of my Eberron games the PCs watched a messenger Giant Owl get shot out of the sky. The adventure started with them finding and retrieving the body (landed on a ledge of a tall building) then read the message and return it to the riteful owner.

Many story possibilities.

You are welcomed to use it.
 


megamania said:
In one of my Eberron games the PCs watched a messenger Giant Owl get shot out of the sky. The adventure started with them finding and retrieving the body (landed on a ledge of a tall building) then read the message and return it to the riteful owner.

Many story possibilities.

You are welcomed to use it.
If I understand Ryan's project correctly, I think the idea is to have non-omniscient stories/anecdotes/excerpts/etc that almost incidentally tell something of the setting/feel of the world while presenting possibilities for adventure and interaction, rather than just a straightforward "here's your adventure hook" kind of thing. Hm...I may actually give this a try myself...
 

Tewligan said:
If I understand Ryan's project correctly, I think the idea is to have non-omniscient stories/anecdotes/excerpts/etc that almost incidentally tell something of the setting/feel of the world while presenting possibilities for adventure and interaction, rather than just a straightforward "here's your adventure hook" kind of thing. Hm...I may actually give this a try myself...
That's right, and you'd be more than welcome in the project.
 

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