Morrus' Starship Hangar

Morrus

Well, that was fun
Staff member
These ships represent a small array of Class III freighters - suitable as a starting trader ship. A shipyard stocked with these vessels makes for a good browsing point for first-time ship buyers. Given the prices, mortgages will likely be required. Remember, the size of a mortgage is equal to the PCs' combined REP checks in MCr 9, and monthly payments are typically spread over a 5-year period.

[h=4]Ship Prices[/h]
The prices, of course, represent new vessels. On the used market, these may go for as low as a tenth of the price. Most are over 30 years old.

Ships are designed to last a long time. For each year of age, reduce the price by 2% to a minimum of 10%.

[h=4]Ship Quirks[/h]
One of the disadvantages of an older, used ship is that many have flaws and quirks which you probably won't discover until it's too late. For every decade of age, roll 1d66 on the following table:

11. No flaw.
12. Temperamental FTL. Every time you try to use the FTL drive, roll 1d6. On a 6 it fails, requiring a minor routine engineering task to fix.
13. Misaligned navigation sensors. You suffer a 1d6 penalty to navigation checks.
14. Badly calibrated fuel systems. You use 10% more fuel than normal.
15. Radiation emissions. Leaking radiation makes you easy to spot. You suffer -2 DEFENSE.
16. Unregistered power plant. The power plant is not only unregistered, but due to some bureaucratic flaw it cannot get registered. Docking fees cost you 150% normal.

21. No flaw.
22. Power drain. The FTL speed is one factor lower than advertised.
23. Intermittent maneuvering thrusters. Piloting checks suffer -1d6.
24. Faulty transponder. You generate suspicion when interacting with suspicious channels.
25. Chequered past. The ship was used for crime in its lifetime. Whenever you dock, roll 1d6. On a roll of 6, complications arise with the authorities.
26. Coolant leaks. Every time the ship takes damage, each PC takes 1d6 poison damage.

31. No flaw.
32. Innacurate targeting systems. Weapon range increments are reduced by 2 (to a minimum of 2).
33. Jammed torpedoes. When a missile is fired, roll 1d6. On a roll of 6 the torpedo does not fire.
34. Inadequate galley. The food processing facilities of the ship are old and poor quality. The ship suffers -10 to its LUXURY score.
35. Patchy hull plates. The ship takes 1d6 damage when moving at FTL speeds.
36. Malfunctioning artificial gravity. The grav systems occasionally change between low, high, regular, and zero-g.

41. No flaw.
42. Unusual fuel admixture. Fuel costs twice as much.
43. Sputtering Sub-L. The Sub-L engine suffers -1 SPEED.
44. Dodgy life support. Crew costs are 10% higher than normal.
45. Sensor malfunction. When the sensors are used, roll 1d6. On a 6, they fail to work and require a minor routine engineering task to repair.
46. Embarrassing transponder code. The ship's transponder code forms an embarrassing word or phrase which cannot Ben changed.

51. No flaw.
52. Unusual cargo configuration. Your cargo capacity is 20% lower than it should be.
53. Polarised hull plating. Missiles get +1 to hit the ship.
54. Unknown default language. All systems are locked into an unusual language.
55. Alien furniture. It's all slightly the wrong size or shape. LUXURY suffers -20.
56. Temperamental computer. The AI sometimes gets upset and needs a routine CHA check to mollify.

61. No flaw.
62. No showers. The hygiene facilities rarely work, and the crew tends to stink.
63. Broken landing gear. The landing/docking hear is warped. Landing, takeoff, and docking suffer -1d6.
64. Overheating weapons. When a weapon is fired, roll 1d6. On a 6 it overheats and cannot be fired again for one minute.
65. Old CPU. Your computer system is easily hacked and suffers -2 e-DEFENSE.
66. So much grime. No amount of cleaning can fix this. LUXURY -20.

These flaws cannot be removed. That's the drawback of a used, cheap ship!
 
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Morrus

Well, that was fun
Staff member
Century Class III Freighter
Weight 24,236 tons; Cargo Units 250 (19.1 available; capacity 955.0 tons)
Hull Class III (INIT 0)
Traits Hauler
Crew 6 (cost 1200cr/m); Troops 0; Passengers 4 (4 standard, 0 luxury)
Command & Control Systems
Computers 1x Frontier Products MM-3 Command Computer (CPU cycles: 16; max FTL: 4; checks: +0d6)
Sensors Interstellar Enterprises MS-1 (range 4; check +0d6)
Engine & Propulsion Data
Subluminal 2x Star Corporation SF-1 Fusion Reactor (power 12 ea; SPEED 8.0; fuel efficiency 1.2)
FTL 1x Kinjo Hardware LH-1 Hyperdrive (power 16 ; FTL 4.0; fuel efficiency 0.8)
Backup FTL -
Operational Range 22 parsecs
Defensive Data
Superstructure 20 DEFENSE 19 E-DEFENSE 10
Armor 12x reactive (SOAK 4 ballistic, 6 energy.)
Shields -
Point Defenses -
Weapons Data
1x Highbreak Liquids MHP-1 Fireswarm Pulse Phaser (range 4; damage 3d6 heat; attack +0d6)
Facilities
Luxury 146% (Adequate: -)
Facilities Cabin, Hotbunk (3), Escape Pod (10), Galley (2), Messhall (3), Sickbay (3),
General Systems
Fueling
Electronic Warfare
Tractor Beams
Cloaking Device
Engineering
Hangars & Bays
Shuttles 1 ( 1x Parsec Systems ZM2 Single Shuttle Bay, )
Fighters 0 ( )
Vehicles 0 ( )
Market Value 813.9 MCr
This mid-sized freighter is able to haul nearly 1,000 tons of cargo and carry 4 passengers in addition to its crew of 6. Light on armaments, it boasts a single pulse phaser cannon and thick reactive armor plating. While the crew manage with hotbunks in three cabins, there are four passenger cabins which can be used by crew when no passengers are being carried. A small mess hall, galley, and medical bay complete the ship's facilities, making it an adequate furnished vessel for its occupants. The Century class also comes equipped with one small shuttle.
 
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Morrus

Well, that was fun
Staff member
Persephone Class III Freighter
Weight 16,524 tons; Cargo Units 250 (211.9 available; capacity 10,595.0 tons)
Hull Class III (INIT 0)
Traits Hauler
Crew 6 (cost 1200cr/m); Troops 0; Passengers 0 (0 standard, 0 luxury)
Command & Control Systems
Computers 1x Highwatch SM-1H Command Computer (CPU cycles: 16; max FTL: 4; checks: +1d6)
Sensors Chen-Collins SS-1 (range 2; check +0d6)
Engine & Propulsion Data
Subluminal 1x Satellite Concepts SI-2 Ion Engine (power 11 ; SPEED 3.7; fuel efficiency 1.4)
FTL 2x Warpdyne Asteroid Mining SA-1 Antimatter Engine (power 6 ea; FTL 4.0; fuel efficiency 1)
Backup FTL -
Operational Range 27 parsecs
Defensive Data
Superstructure 9 DEFENSE 19 E-DEFENSE 10
Armor -
Shields 1x Sato-Litvak Syndicate MSN-1 Navigational Deflector Screen (power 7 ea; SOAK 2)
Point Defenses -
Weapons Data
Facilities
Luxury 123% (Adequate: -)
Facilities Cabin, Hotbunk (7), Galley (1), Messhall (2), Sickbay (1),
General Systems
Fueling -
Electronic Warfare -
Tractor Beams -
Cloaking Device -
Engineering -
Hangars & Bays
Shuttles 0 ( )
Fighters 0 ( )
Vehicles 0 ( )
Market Value 232.4 MCr
The Persephone class freighter is as basic as it gets. It will get you and a crew of 6 where you need to be, along with over 10,000 tons of cargo, but it won't do much else. Still, for traders on a budget, it can be a decent workhorse, as long as combat is avoided at all costs. The ship can manage a respectable FTL-4 with its twin SA-1 antimatter engines, but its SUB-L speed leaves a lot to be desired. The tiny, bare-bones galley, mess hall, and one-man sickbay are just about enough to keep the small crew tracking for its 27-parsec operational range.
 

Morrus

Well, that was fun
Staff member
Korrin Class III Freighter
Weight 20,296 tons; Cargo Units 250 (117.6 available; capacity 5,880.0 tons)
Hull Class III (INIT 0)
Traits
Crew 6 (cost 1200cr/m); Troops 0; Passengers 4 (4 standard, 0 luxury)
Command & Control Systems
Computers 1x Chemerkin-Liang Products LM-2 Command Computer (CPU cycles: 20; max FTL: 5; checks: +0d6)
Sensors Chen-Collins SS-2 (range 4; check +0d6)
Engine & Propulsion Data
Subluminal 1x Oshiro Shipping MI-1 Ion Engine (power 18 ; SPEED 6.0; fuel efficiency 1.4)
FTL 1x White AgriSpace MA-1 Antimatter Engine (power 15 ; FTL 5.0; fuel efficiency 1)
Backup FTL -
Operational Range 27 parsecs
Defensive Data
Superstructure 9 DEFENSE 18 E-DEFENSE 10
Armor -
Shields 2x Waybreak Exploration MSC-2 Civilian Shield Generator (power 15 ea; SOAK 10)
Point Defenses -
Weapons Data
2x Wayfarer Aeronautics LPPx-1 Flamespear Photonic Torpedo (range 4; damage 3d6 heat; attack +1d6)
Facilities
Luxury 158% (Comfortable: +1d6)
Facilities Cabin, Hotbunk (6), Escape Pod (6), Lounge/Recreation Area (4), Sickbay (3), Galley (2),
General Systems
Fueling
Electronic Warfare
Tractor Beams 1x Galaxy Technologies X2 Tractor Beam,
Cloaking Device
Engineering
Hangars & Bays
Shuttles 1 ( 1x Parsec Systems ZM2 Single Shuttle Bay, )
Fighters 0 ( )
Vehicles 0 ( )
Market Value 907 MCr
For traders looking for a mid-sized freighter with money to burn, the Korrin class is a well-appointed, desirable vessel. A freighter able to carry nearly 6,000 tons of cargo, the Korrin class can comfortable reach FTL-5, and managed a respectable SUB-L speed in-system, too. It's also well-armed for a vessel of its type, with a pair of accurate LPPx-1 photonics torpedoes and a pair of shield generators able to deflect many smaller missiles and energy fire. The shuttle bay, comfortable lounge/recreation area, well-equipped sickbay, and even a mid-strength tractor beam able to wrangle drifting cargo and debris makes this ship the one to get - if you can afford it!

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Morrus

Well, that was fun
Staff member
Advent Class III Freighter
Weight 17,432 tons; Cargo Units 250 (189.2 available; capacity 9,460.0 tons)
Hull Class III (INIT 0)
Traits Hauler
Crew 6 (cost 1200cr/m); Troops 0; Passengers 0 (0 standard, 0 luxury)
Command & Control Systems
Computers 1x Frontier Products MM-3H Command Computer (CPU cycles: 32; max FTL: 8; checks: +1d6)
Sensors Chen-Collins SS-1 (range 2; check +0d6)
Engine & Propulsion Data
Subluminal 1x Oshiro Shipping MI-1 Ion Engine (power 18 ; SPEED 6.0; fuel efficiency 1.4)
FTL 1x Stellar Group EH-1 Hyperdrive (power 24 ; FTL 8.0; fuel efficiency 0.8)
Backup FTL -
Operational Range 22 parsecs
Defensive Data
Superstructure 9 DEFENSE 20 E-DEFENSE 16
Armor -
Shields 1x Sato-Litvak Syndicate MSN-2 Navigational Deflector Screen (power 9 ea; SOAK 3)
Point Defenses -
Weapons Data
4x Narita Maltech SLP-1 Blackbuster Pulse Laser (range 2; damage 2d6 heat; attack +0d6)
Facilities
Luxury 120% (Adequate: -)
Facilities Cabin, Hotbunk (6), Galley (1), Messhall (2), Sickbay (1),
General Systems
Fueling 1x Over Prime O68 Fuel Scoop,
Electronic Warfare 1x TerraCo L56 ECM System,
Tractor Beams -
Cloaking Device
Engineering
Hangars & Bays
Shuttles 0 ( )
Fighters 0 ( )
Vehicles 0 ( )
Market Value 719.2 MCr
The Advent Class III freighter is designed to be fast. Much is sacrificed to make this ship affordable but able to hit a whopping FTL-8. Prized by smugglers with something to hide, this ship can outrun many more lumbering vessels, and is equipped with electronic countermeasures designed to protect it, especially in absence of anything stronger than navigational shields and light superstructure unable to withstand even a single mid-strength missile. It does, however, have a nasty sting in the tail - it comes equipped with four SLP-1 pulse blasters, two of which are mounted in the aft firing arc for an unpleasant surprise.

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Morrus

Well, that was fun
Staff member
Karnikov Class IV Freighter
Weight 37,128 tons; Cargo Units 400 (76.6 available; capacity 3,830.0 tons)
Hull Class IV (INIT 0)
Traits Hauler
Crew 11 (cost 2200cr/m); Troops 0; Passengers 0 (0 standard, 0 luxury)
Command & Control Systems
Computers 1x Highwatch SM-1H Command Computer (CPU cycles: 16; max FTL: 4; checks: +1d6)
Sensors Chen-Collins SS-2 (range 4; check +0d6)
Engine & Propulsion Data
Subluminal 2x Newline-Silverwide Systems SL-1 Liquid Fuel Rocket (power 11 ea; SPEED 5.5; fuel efficiency 0.5)
FTL 2x Warpdyne Asteroid Mining SA-2 Antimatter Engine (power 8 ea; FTL 4.0; fuel efficiency 1.1)
Backup FTL -
Operational Range 70 parsecs
Defensive Data
Superstructure 32 DEFENSE 18 E-DEFENSE 10
Armor 20x ablative (SOAK 8 ballistic, 5 energy.)
Shields
Point Defenses -
Weapons Data
4x Tan-Korovin Enterprises SBP-1 Hotbuster Pulse Blaster (range 2; damage 2d6 heat; attack +0d6)
Facilities
Luxury 189% (Comfortable: +1d6)
Facilities Brig (1), Cabin, Hotbunk (11), Escape Pod (11), Galley (2), Gymnasium (2), Hidden Storage (2),Messhall (5), Sickbay (3),
General Systems
Fueling
Electronic Warfare
Tractor Beams 1x Transwatch L4 Magnetic Beam,
Cloaking Device
Engineering
Hangars & Bays
Shuttles 1 ( 1x Parsec Systems ZM2 Single Shuttle Bay, )
Fighters 0 ( )
Vehicles 1 ( 1x Parsec Systems ZM2 Single Shuttle Bay, )
Market Value 1031.7 MCr
Looking for something a bit bigger? The Karnikov is a lumbering, armoured vessel twice the size of the other ships here. Ungainly though it looks, its twin SL-1 Liquid Fuel Rockets are able to propel is at a respectable clip. The heavy armor is protection against most smaller, and some mid-range armaments, and the interior is comfortably equipped. The vessel is well-armed with four short-range SBP-1 pulse blasters, one in each of the four firing arcs. If it has a main weakness, it's that its cargo space is not as generous as one would expect for a ship of this size.

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Morrus

Well, that was fun
Staff member
Ziegel Class IV Freighter
Weight 27,449 tons; Cargo Units 400 (334.7 available; capacity 16,735.0 tons)
Hull Class IV (INIT 0)
Traits Hauler
Crew 11 (cost 2200cr/m); Troops 0; Passengers 0 (0 standard, 0 luxury)
Command & Control Systems
Computers 1x Highwatch SM-1H Command Computer (CPU cycles: 16; max FTL: 4; checks: +1d6)
Sensors Chen-Collins SS-1 (range 2; check +0d6)
Engine & Propulsion Data
Subluminal 1x Satellite Concepts SI-2 Ion Engine (power 11 ; SPEED 2.8; fuel efficiency 1.4)
FTL 2x Warpdyne Asteroid Mining SA-1 Antimatter Engine (power 6 ea; FTL 3.0; fuel efficiency 1)
Backup FTL -
Operational Range 64 parsecs
Defensive Data
Superstructure 30 DEFENSE 18 E-DEFENSE 10
Armor -
Shields 1x Parsec Group SSC-1 Civilan Deflector Screen (power 3 ea; SOAK 0)
Point Defenses -
Weapons Data
Facilities
Luxury 75% (Poor: -1d6)
Facilities Cabin, Hotbunk (11), Messhall (6),
General Systems
Fueling
Electronic Warfare
Tractor Beams -
Cloaking Device
Engineering
Hangars & Bays
Shuttles 0 ( )
Fighters 0 ( )
Vehicles 0 ( )
Market Value 261.2 MCr
The Ziegel class is pretty much just a brick. It's basically a rectangular box with engines. Designed for one purpose- to move cargo - it has copious space, but little else. A bare-bones mess hall and hotbunks for its crew of 11, the vessel is unarmed, unarmored, and slow. However, it is favoured by many traders for its ability to haul vast amounts of cargo at one time.

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Morrus

Well, that was fun
Staff member
Semaphore Class III Transport
Weight 22,936 tons; Cargo Units 250 (51.6 available; capacity 2,580.0 tons)
Hull Class III (INIT 0)
Traits Skeleton Crew
Crew 6 (cost 1200cr/m); Troops 0; Passengers 20 (18 standard, 2 luxury)
Command & Control Systems
Computers 1x Frontier Products MM-3H Command Computer (CPU cycles: 32; max FTL: 8; checks: +1d6)
Sensors Chen-Collins SS-2 (range 4; check +0d6)
Engine & Propulsion Data
Subluminal 1x Oshiro Shipping MI-1 Ion Engine (power 18 ; SPEED 6.0; fuel efficiency 1.4)
FTL 1x White AgriSpace MA-2 Antimatter Engine (power 18 ; FTL 6.0; fuel efficiency 1)
Backup FTL 1x Warpdyne Asteroid Mining SA-1 Antimatter Engine (power 6 ; FTL 2.0; fuel efficiency 1)
Operational Range 27 parsecs
Defensive Data
Superstructure 39 DEFENSE 20 E-DEFENSE 16
Armor -
Shields 1x Waybreak Exploration MSC-2 Civilian Shield Generator (power 15 ea; SOAK 5)
Point Defenses 4x Arlington-Driver Tech LT-1 Automated Railgun (+3 vs. missiles and fighters, Aura: 1)
Weapons Data
1x Terra Prime SCCl-1 Starbuster Cluster Concussion Missile Launcher (range 4; damage 2d6 ballistic; attack +0d6)
Facilities
Luxury 153% (Comfortable: +1d6)
Facilities Cabin, Hotbunk (6), Escape Pod (26), Galley (4), Gymnasium (2), Lounge/Recreation Area (10),Sickbay (5), Cinema/Theater (3),
General Systems
Fueling
Electronic Warfare
Tractor Beams -
Cloaking Device
Engineering
Hangars & Bays
Shuttles 1 ( 1x Parsec Systems ZM2 Single Shuttle Bay, )
Fighters 0 ( )
Vehicles 0 ( )
Market Value 1134.4 MCr
Sometimes it can be more profitable to transport people, and the Semaphore class has exactly that in mind. Designed to carry 18 regular passengers, two luxury passengers, plus crew, the vessel is comfortable, makes reasonable speed, and has some basic protection (including a forward firing missile launcher) in case the people being transported tun out to be... popular. The small gym, lounge, and cinema are enough to keep the travellers entertained for their journey.
 

Morrus

Well, that was fun
Staff member
Hermes Class II Courier
Weight 10,613 tons; Cargo Units 150 (65.8 available; capacity 3,290.0 tons)
Hull Class II (INIT 0)
Traits Fast, Silent-running
Crew 4 (cost 800cr/m); Troops 0; Passengers 0 (0 standard, 0 luxury)
Command & Control Systems
Computers 1x Frontier Products MM-4H Command Computer (CPU cycles: 36; max FTL: 9; checks: +1d6)
Sensors Chen-Collins SS-2 (range 4; check +0d6)
Engine & Propulsion Data
Subluminal 1x Star Corporation SF-2 Fusion Reactor (power 19 ; SPEED 9.5; fuel efficiency 1.2)
FTL 2x White AgriSpace MA-1 Antimatter Engine (power 15 ea; FTL 9.0; fuel efficiency 1)
Backup FTL -
Operational Range 8 parsecs
Defensive Data
Superstructure 20 DEFENSE 21 E-DEFENSE 18
Armor -
Shields 1x Tyler Mechanics SSM-2 Combat Shield System (power 7 ea; SOAK 3)
Point Defenses -
Weapons Data
1x Nakamura Robotics SIC-1 Starbird Ion Cannon (range 3; damage 1d6 ion; attack +0d6)
Facilities
Luxury 220% (Decadent: -1d6)
Facilities Cabin, Hotbunk (4), Galley (1), Messhall (4), Sickbay (1),
General Systems
Fueling 1x Over Prime O68 Fuel Scoop,
Electronic Warfare -
Tractor Beams
Cloaking Device
Engineering
Hangars & Bays
Shuttles 0 ( )
Fighters 0 ( )
Vehicles 0 ( )
Market Value 704.8 MCr
The Hermes series of couriers were fast ships. It was always a running joke that they'd be even faster, but the control computer couldn't fully handle the potential engine output. Designed to deliver parcels and messages, these couriers were regarded as top of the line 30 years ago, and they still hold up. Small, with a crew of 4, and light armaments, the Hermes class is designed for those who need to get in and out of a system quickly. Those that can afford it sometimes have a cloaking device added, which makes this an extremely effective ship for subterfuge missions.

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Morrus

Well, that was fun
Staff member
Silverado Class II Yacht
Weight 9,027 tons; Cargo Units 150 (89.6 available; capacity 4,480.0 tons)
Hull Class II (INIT 0)
Traits Well-appointed
Crew 4 (cost 800cr/m); Troops 0; Passengers 2 (0 standard, 2 luxury)
Command & Control Systems
Computers 1x Chemerkin-Liang Products LM-2 Command Computer (CPU cycles: 20; max FTL: 5; checks: +0d6)
Sensors Chen-Collins SS-2 (range 4; check +0d6)
Engine & Propulsion Data
Subluminal 1x Oshiro Shipping MI-1 Ion Engine (power 18 ; SPEED 9.0; fuel efficiency 1.4)
FTL 1x Warpdyne Asteroid Mining SA-2 Antimatter Engine (power 8 ; FTL 4.0; fuel efficiency 1.1)
Backup FTL -
Operational Range 9 parsecs
Defensive Data
Superstructure 6 DEFENSE 19 E-DEFENSE 10
Armor -
Shields 6x DayCorp Systems SSN-1 Navigational Shield Generator (power 1 ea; SOAK 3)
Point Defenses
Weapons Data
Facilities
Luxury 190% (Comfortable: +1d6)
Facilities Cabin, Standard (4), Escape Pod (4), Galley (1), Lounge/Recreation Area (4), Observation Lounge(2), Sickbay (1),
General Systems
Fueling
Electronic Warfare
Tractor Beams
Cloaking Device -
Engineering
Hangars & Bays
Shuttles 0 ( )
Fighters 0 ( )
Vehicles 0 ( )
Market Value 182.6 MCr
The aging Silverado class yachts are luxurious. For those who want to travel in style, you can't go far wrong with a Silverado. These ships were originally designed to carry a pair of VIPs , and were used by many governments and celebrities. While not especially fast by today's standards, Silverados are still considered exotic classic starships and remain popular. These days, a Silverado can be had for a very reasonable price.
 

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