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*Pathfinder & Starfinder
Mounted Charge [was this legal per R.A.W.?]
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<blockquote data-quote="Lord Morte" data-source="post: 1967760" data-attributes="member: 24548"><p>The trick is that a straight line move to your foe isn't necessarily a straight line move through your foe's space. If you line it up right, you can charge up, attack and keep moving past, because the enemy is diagonally adjacent to the line of charge. And this is difficult to follow so here's a diagram or two. </p><p></p><p>Diagram One: The character (C) can attack the enemy (E) and continue along the line of charge (indicated by -). </p><p>+ + + + +</p><p>+ + + E +</p><p>- C H - -</p><p></p><p>Diagram Two: As a lance is a reach weapon, the character threatens the spaces marked T.</p><p>T T T T T </p><p>T + H + T </p><p>T + C + T </p><p>T + + + T</p><p>T T T T T</p><p></p><p>If the closest space from which the character can attack is C and the opponent is in the top-left corner of the diagram, you may still be able to get past without moving through his square on a diagonal charge, depending on how many squares sideways you move for every square forward you move.</p><p></p><p>So its really a question of your starting position and the line of charge. </p><p></p><p>Consider jousting. The knights will charge towards each other on parallel lines, swinging thier lances SIDEWAYS to hit their opponent. </p><p></p><p></p><p>It doesn't that you must move straight towards the opponent, just to the closest space from which you can attack. A very important distinction.</p><p></p><p>Isn't anyone else confused by my explanation? I'd hate to be the only one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>I've used Ride-By Attack myself to splatter mind flayers from houseback.</p></blockquote><p></p>
[QUOTE="Lord Morte, post: 1967760, member: 24548"] The trick is that a straight line move to your foe isn't necessarily a straight line move through your foe's space. If you line it up right, you can charge up, attack and keep moving past, because the enemy is diagonally adjacent to the line of charge. And this is difficult to follow so here's a diagram or two. Diagram One: The character (C) can attack the enemy (E) and continue along the line of charge (indicated by -). + + + + + + + + E + - C H - - Diagram Two: As a lance is a reach weapon, the character threatens the spaces marked T. T T T T T T + H + T T + C + T T + + + T T T T T T If the closest space from which the character can attack is C and the opponent is in the top-left corner of the diagram, you may still be able to get past without moving through his square on a diagonal charge, depending on how many squares sideways you move for every square forward you move. So its really a question of your starting position and the line of charge. Consider jousting. The knights will charge towards each other on parallel lines, swinging thier lances SIDEWAYS to hit their opponent. It doesn't that you must move straight towards the opponent, just to the closest space from which you can attack. A very important distinction. Isn't anyone else confused by my explanation? I'd hate to be the only one ;) I've used Ride-By Attack myself to splatter mind flayers from houseback. [/QUOTE]
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Mounted Charge [was this legal per R.A.W.?]
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