mellored
Hero
Paladin 6 is very good, especially if your Cha primary.Honestly, with Eldritch Smite, I'm not sure the Paladin part is even required anymore!
That said. I would do bard over sorcerer.
Paladin 6 is very good, especially if your Cha primary.Honestly, with Eldritch Smite, I'm not sure the Paladin part is even required anymore!
Sure, though sinking 6 levels into an MC is a big ask in 5e. Whether you do it as Hexblade 1/Paladin 6/Hexblade +N or Paladin 6/Hexblade N or whatever else, it's a lot.Paladin 6 is very good, especially if your Cha primary.
That said. I would do bard over sorcerer.
I've gotta say, I've never seen any characters multiclassed for "versatility", it's always because class A has some ability that synergizes with something class B and boosts the core performance of the build. Any versatility is mostly a bonus.
There is a trade off in being behind the curve at certain levels, but being ahead of the curve on most other levels makes up for it.
Honestly, with Eldritch Smite, I'm not sure the Paladin part is even required anymore!
Now imagine if we lived in a world where the playtest sorcerer survived into actual published 5e. SO MUCH MORE FLAVOR in a wonderful combo.
But yes, the "coffeelock" is a great combination.
When it comes to triple-classing, there's just one word:
Sorlockadin®.
Accept no substitutes.
Bardic inspiration of course. Not all abilities need to be about boosting yourself.Why Bard over Sorcerer though? Being able to burn spell slots for SP or vice-versa is the big draw of the Sorcerer/Warlock. Bard is a wonderful all-rounder (something I've thought about quite a bit with speculative builds), but I'm not seeing what the benefit here is compared to Sorcerer. Especially if you go Divine Soul (which you probably should, unless some other consideration comes into play.)
Two, actually:When it comes to triple-classing, there's just one word:
Sorlockadin®.
Accept no substitutes.
I would not agree that Eldritch Smite is the equivalent of, or better than Paladin's Smite. The main problem with ES is you only have 2 pact slots (per short rest) and you can't use regular spell slots for it. You are also giving up ALL of your magic to do that twice which is a big ask for a primary caster. Spells like Fear and Psychic Lance can be game changers and even if you are only counting damage, spells like Spirit Shroud or Hex are going to actually do more total damage I think.
A Paladin also can Nova just as good because he can combine a bonus action smite spell with a smite so even though his slots are lower he can make up that damage by having more slots and being able to use them more effectively.
But you get them back every short rest, Paladin on long-rest... still equal for me.I would not agree that Eldritch Smite is the equivalent of, or better than Paladin's Smite. The main problem with ES is you only have 2 pact slots (per short rest) and you can't use regular spell slots for it. You are also giving up ALL of your magic to do that twice which is a big ask for a primary caster. Spells like Fear and Psychic Lance can be game changers and even if you are only counting damage, spells like Spirit Shroud or Hex are going to actually do more total damage I think.
A Paladin also can Nova just as good because he can combine a bonus action smite spell with a smite so even though his slots are lower he can make up that damage by having more slots and being able to use them more effectively.
But you get them back every short rest, Paladin on long-rest... still equal for me.
yes, when you are alone... but when you are in party where are more melee companions than ranged, then eldritch smite is bigger deal. Knock prone without save can game change much more than doing two smites more....But that doesn't make up for it for two reasons. First that is still not many. Even with a full day with 2 short rests that is a total of 6 times you can smite .... or less than once per battle. A 6th level Paladin can smite 7 times regardless of the number of short rests. Yes they are for less damage per smite, but not a lot less and not a lot considering the amount of overall resources spent to do it.
If you multiclass it is even a bigger deal. On a day with 3 short rests a Paladin 6/Hexblade 1 can smite 10 times since he can use all his slots for smiting. a Hexblade 6/Paladin 1 can only smite 6 times. If you go to fewer short rests that gap widens by quite a bit. In a short day without any short rests a Paladin 6/Hexblade 1 can smite 8 times, a Hexblade 6/Paladin 1 can only smite twice.