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My best TWF Character in core-rule
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<blockquote data-quote="Planesinger" data-source="post: 3879880" data-attributes="member: 56665"><p>Shadina, 7 monk/ 3assassin.</p><p>Elf Female.</p><p>Hit Dice: 7d8+3d6+10 (55HP)</p><p>Initiative:+8 </p><p>Speed:50 ft. </p><p>Armor Class:21 (+8 Dex, +2 monk, +1 deflection), touch 21, flat-footed 13 </p><p>Base Attack/Grapple:+7/+12 </p><p>Attack:unarmed strike +17 melee (3d6+2/20) </p><p>Full Attack:+1 Unarmed Strike +14/+9 melee (3d6+2/20)/+1 Unarmed Strike +14/+9 melee (3d6+1/20)</p><p>Space/Reach:5 ft./5 ft. </p><p>Saves:Fort +7, Ref +16, Will +5 </p><p>Abilities: Str 12, Dex 26(20+2 lv up+4 glove), Con 12, Int 14, Wis 8, Cha 8 </p><p>Skills:-</p><p>Feats:Improved Grapple, flurry of blows, unarmed strike, Deflect Arrows, evasion, still mind ,Ki strike (magic), Purity of body, slow fall 30 ft., Wholeness of body (14HP).</p><p>LV1: TWF.</p><p>LV3: Weapon Finesse</p><p>LV6: INA (Unarmed Strike)</p><p>LV9: ITWF</p><p>Item: Amulet of mighty fists +1 6K, Gloves of Dexterity +4 16K, monk’s Belt 13K, Boots of speed 12K, RoP +1 2K.</p><p></p><p>ready: Mage armor (1 potion) +4 AC</p><p>1 round: cast Alter Self (+6 AC), move 50ft;</p><p>2 round: hasted (+1 AC and Attack), Flurry of Blows and full round attack: +1 Unarmed Strike +14/+14/+14/+9 melee (3d6+2/20)/+1 Unarmed Strike +14/+9 melee (3d6+1/20), all hit AVG damage = 18d6+8+2+12d6SA = 115 points, AC is 32.</p><p></p><p>any power gamer has better one? lv10 cleirc with Monk's Belt? +20 attack and 131 damage, but AC is only 25...</p><p></p><p></p><p>My favorite ROLEING-PLAY character is:</p><p></p><p>3(domain:luck and war)cleirc/3 wizard/7 mystic theurge/7 duelist. LV20, </p><p></p><p>Str 10, Dex 32(16+5 lv up+5 book+6 glove), Con 14, Int 26 (15+5 book+6 headband), Wis 16 (14+2 ioun stone) , Cha 8.</p><p></p><p>FEAT:</p><p>LV1: Dodge, Mobility</p><p>LV3: Weapon Finesse</p><p>LV6: TWF</p><p>LV9: Empower Spell</p><p>LV12: Quick Spell </p><p>LV15: ITWF</p><p>LV18: Power Attack</p><p></p><p>1 round: cast Alter Self (+6 AC) and quick Shield (+4 AC);</p><p>2 round: cast Divine Power and quick Divine Favor (CL 9th), haste and darw weapon move 60ft.;</p><p>3 round: full round attack.</p><p></p><p>full round attack: +5 Vicious Keen Defending Rapier +33/+33/+28/+23/+18 melee (1d6+11+2d6/15-20)/+1 Vicious Speed Spike Gauntlet +33/+33/+28 melee (1d4+5+2d6/20), all hit AVG damage = 21d6+3d4+55+15 = 151 points, no count CH;</p><p></p><p>use Fight Defensively and Dodge's AC: 10+11 dex+8 armor+10 item+7 duelist dodge+10 Fight Defensively+1 haste dodge+1 dodge feat+1 insight ioun stone+6 Alter Self+4 Shield+5 Defending = 74 AC.</p><p></p><p>Melee no the best but gein 70 points , although damage low but AC is 74 (the best!), Magic no the best but gein 70 points , because she has 1d6+5 empower Ray of Enfeeblement and 10D6 empower Fireball and divine spell. no power gamer but I like this character.</p></blockquote><p></p>
[QUOTE="Planesinger, post: 3879880, member: 56665"] Shadina, 7 monk/ 3assassin. Elf Female. Hit Dice: 7d8+3d6+10 (55HP) Initiative:+8 Speed:50 ft. Armor Class:21 (+8 Dex, +2 monk, +1 deflection), touch 21, flat-footed 13 Base Attack/Grapple:+7/+12 Attack:unarmed strike +17 melee (3d6+2/20) Full Attack:+1 Unarmed Strike +14/+9 melee (3d6+2/20)/+1 Unarmed Strike +14/+9 melee (3d6+1/20) Space/Reach:5 ft./5 ft. Saves:Fort +7, Ref +16, Will +5 Abilities: Str 12, Dex 26(20+2 lv up+4 glove), Con 12, Int 14, Wis 8, Cha 8 Skills:- Feats:Improved Grapple, flurry of blows, unarmed strike, Deflect Arrows, evasion, still mind ,Ki strike (magic), Purity of body, slow fall 30 ft., Wholeness of body (14HP). LV1: TWF. LV3: Weapon Finesse LV6: INA (Unarmed Strike) LV9: ITWF Item: Amulet of mighty fists +1 6K, Gloves of Dexterity +4 16K, monk’s Belt 13K, Boots of speed 12K, RoP +1 2K. ready: Mage armor (1 potion) +4 AC 1 round: cast Alter Self (+6 AC), move 50ft; 2 round: hasted (+1 AC and Attack), Flurry of Blows and full round attack: +1 Unarmed Strike +14/+14/+14/+9 melee (3d6+2/20)/+1 Unarmed Strike +14/+9 melee (3d6+1/20), all hit AVG damage = 18d6+8+2+12d6SA = 115 points, AC is 32. any power gamer has better one? lv10 cleirc with Monk's Belt? +20 attack and 131 damage, but AC is only 25... My favorite ROLEING-PLAY character is: 3(domain:luck and war)cleirc/3 wizard/7 mystic theurge/7 duelist. LV20, Str 10, Dex 32(16+5 lv up+5 book+6 glove), Con 14, Int 26 (15+5 book+6 headband), Wis 16 (14+2 ioun stone) , Cha 8. FEAT: LV1: Dodge, Mobility LV3: Weapon Finesse LV6: TWF LV9: Empower Spell LV12: Quick Spell LV15: ITWF LV18: Power Attack 1 round: cast Alter Self (+6 AC) and quick Shield (+4 AC); 2 round: cast Divine Power and quick Divine Favor (CL 9th), haste and darw weapon move 60ft.; 3 round: full round attack. full round attack: +5 Vicious Keen Defending Rapier +33/+33/+28/+23/+18 melee (1d6+11+2d6/15-20)/+1 Vicious Speed Spike Gauntlet +33/+33/+28 melee (1d4+5+2d6/20), all hit AVG damage = 21d6+3d4+55+15 = 151 points, no count CH; use Fight Defensively and Dodge's AC: 10+11 dex+8 armor+10 item+7 duelist dodge+10 Fight Defensively+1 haste dodge+1 dodge feat+1 insight ioun stone+6 Alter Self+4 Shield+5 Defending = 74 AC. Melee no the best but gein 70 points , although damage low but AC is 74 (the best!), Magic no the best but gein 70 points , because she has 1d6+5 empower Ray of Enfeeblement and 10D6 empower Fireball and divine spell. no power gamer but I like this character. [/QUOTE]
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