the Jester
Legend
Would this totally break the game?
What if, in addition to the powers you normally get as you go up in levels, you could learn more? Perhaps by spending gold for training or some such mechanism... what if you could "know" as many powers as you got trained in, but you could only use one of a given level/frequency slot? Like a wizard's spellbook, but moreso, and without having to prepare one in advance- for instance, maybe my fighter character knows two different 1st level daily powers. Once I use one, I can't use ANY first-level dailies until I take an extended rest, but I can still use my other powers normally, including one of my 1st-level encounter powers (I know three). Once I use any 1st-level encounter power, though, I cannot use another one until we take a short rest. (I've still got higher level encounter powers to rely on, though.
)
I'm just thinkin' out loud here, so to speak. If everyone could do it, how much do you think this would riase the practical power level of the game? Should monsters be buffed a little bit to compensate?
Also, what's a good way to compensate wizards for losing the benefit of having a spellbook?
What if, in addition to the powers you normally get as you go up in levels, you could learn more? Perhaps by spending gold for training or some such mechanism... what if you could "know" as many powers as you got trained in, but you could only use one of a given level/frequency slot? Like a wizard's spellbook, but moreso, and without having to prepare one in advance- for instance, maybe my fighter character knows two different 1st level daily powers. Once I use one, I can't use ANY first-level dailies until I take an extended rest, but I can still use my other powers normally, including one of my 1st-level encounter powers (I know three). Once I use any 1st-level encounter power, though, I cannot use another one until we take a short rest. (I've still got higher level encounter powers to rely on, though.

I'm just thinkin' out loud here, so to speak. If everyone could do it, how much do you think this would riase the practical power level of the game? Should monsters be buffed a little bit to compensate?
Also, what's a good way to compensate wizards for losing the benefit of having a spellbook?