Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
My group is full of smart-***es; or "The good guys aren't evil enough."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 2376550" data-attributes="member: 12037"><p>Here's some generic tips on organizations.</p><p></p><p>The NPCs who the PCs come in contact with and run things arn't terribly high level. If they're higher level than the PCs, it won't last long. They have members (thugs, mercenaries, operatives, etc) that might be higher level than the PCs, but these are the minority in the organization and arn't generally the ones with any real power. The power the organization wields shouldn't be a direct physical threat to the PCs unless that is their purpose (city guard, MIB, etc), it should be power of control over the PCs' environment. If the PCs mess with them suddenly they find their lives harder, contacts leave them, prices rise for them, they find themselves under servelence, etc. If they <em>really </em>mess with the organization, then they might start running into assassins and such, but it is impossible for the PCs to take on the whole thing unless they are very dedicated.</p><p></p><p>NPCs react to the organization as the DM sees fit. If the first contact with an organization is the organization itself, the DM has done himself a disservice. NPCs should talk about it in hushed tones, loud its ability to protect them, express their desire to join it, or any other emotions you want associated with it. If the PCs see everyone around them acting a certain way toward it, that will influence their oppinion of it. Paranoid players might still dislike an organization everyone seems to love, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Have help go both ways, if they have similar motives. The PCs occasionally need help from the group, the group occasionally needs help from the PCs. Heck, if they have dissimilar motives, having them work together can be just as fun! Don't make it so that your organization is in constant need of the PCs. Make it so the PCs find themselves in a situation where they need help too!</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2376550, member: 12037"] Here's some generic tips on organizations. The NPCs who the PCs come in contact with and run things arn't terribly high level. If they're higher level than the PCs, it won't last long. They have members (thugs, mercenaries, operatives, etc) that might be higher level than the PCs, but these are the minority in the organization and arn't generally the ones with any real power. The power the organization wields shouldn't be a direct physical threat to the PCs unless that is their purpose (city guard, MIB, etc), it should be power of control over the PCs' environment. If the PCs mess with them suddenly they find their lives harder, contacts leave them, prices rise for them, they find themselves under servelence, etc. If they [i]really [/i]mess with the organization, then they might start running into assassins and such, but it is impossible for the PCs to take on the whole thing unless they are very dedicated. NPCs react to the organization as the DM sees fit. If the first contact with an organization is the organization itself, the DM has done himself a disservice. NPCs should talk about it in hushed tones, loud its ability to protect them, express their desire to join it, or any other emotions you want associated with it. If the PCs see everyone around them acting a certain way toward it, that will influence their oppinion of it. Paranoid players might still dislike an organization everyone seems to love, though. ;) Have help go both ways, if they have similar motives. The PCs occasionally need help from the group, the group occasionally needs help from the PCs. Heck, if they have dissimilar motives, having them work together can be just as fun! Don't make it so that your organization is in constant need of the PCs. Make it so the PCs find themselves in a situation where they need help too! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My group is full of smart-***es; or "The good guys aren't evil enough."
Top