Herobizkit
Adventurer
I am currently DMing a solo homebrew campaign based loosely on a "New World" concept.
The PC is a member of a Viking-like group of people who travel the seas looking for new territory to loot and/or conquer. In their quest, the group comes upon a "new" continent, one that is tropical and, in appearance, largely uninhabited. They make a settlement, and eke out their existence for a time.
The PC began play as an adolescent commander of a military academy (he is also the king's adopted and only son). He has taken care of his community, and they are now ready to explore at large.
I have several races I am looking forward to springing on him, but I have created this new land as a sort of jungle/savage frontier populated by barbarians. I have also introduced a rumour of an all-mage society deep in said jungle.
Now, I seem to have run out of ideas for interesting settings/locales/points of interest to place in this savage jungle of mine. Can anyone fill in any kind of details, or help me get the ball rolling again?
The PC is a member of a Viking-like group of people who travel the seas looking for new territory to loot and/or conquer. In their quest, the group comes upon a "new" continent, one that is tropical and, in appearance, largely uninhabited. They make a settlement, and eke out their existence for a time.
The PC began play as an adolescent commander of a military academy (he is also the king's adopted and only son). He has taken care of his community, and they are now ready to explore at large.
I have several races I am looking forward to springing on him, but I have created this new land as a sort of jungle/savage frontier populated by barbarians. I have also introduced a rumour of an all-mage society deep in said jungle.
Now, I seem to have run out of ideas for interesting settings/locales/points of interest to place in this savage jungle of mine. Can anyone fill in any kind of details, or help me get the ball rolling again?