D&D 5E (2024) My review of my time with Ravenloft: THW

They didn't even bother to give Mr. Lowder credit
I'm sorry, but did you not see the article posted in this website with the big screenshot of the book's credits? Here, let me post it for reference:
1780527136809.png


Edit - Here's the Special Thanks note from the actual book:
1780528969033.png
 
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I'm sorry, but did you not see the article posted in this website with the big screenshot of the book's credits? Here, let me post it for reference:
View attachment 438843
Hell I would say not including the credits of the Van Richten's team (who are by the way: Whitney Beltrán, Bill Benham, K. Tempest Bradford, Banana Chan, Jeremy Crawford, Dan Dillon, Crystal Frasier, Ajit George, Amanda Hamon, Cassandra Khaw, Renee Knipe, Kira Magrann, Molly Ostertag, Ben Petrisor, Jessica Price, Taymoor Rehman, Jessica Ross, John Stavropoulos, Jabari Weathers, James Wyatt) is a massive oversight and faux pas.
 


I'm sorry
Apology accepted. ;)

As the title states "my time with", so during my time 3 things happened:

I was writing a rap review for each episode after the first double feature, but the content left me little interest to play with.

I did not fully evalute the game product as I do not play the game

During my talks with @JLowder he only knew of the book, said Wes never contacted him to discuss it even though they have known each other for years, and knew nothing about the contents.

So within those 3 things, I grabbed the biggest ideas, added some new ones, and finished it up as a summation. That is why only Crem is mentioned from the TV show.
 


I sincerely appreciate folks recognizing my work and keeping my name attached to things derived from it. I am fortunate enough to still be working full-time in the hobby market and Wizards has derived a surprising amount of new material from my fiction and TTRPG contributions, so those credits matter a lot. Crediting past creators in a shared world is also simply the right thing to do. That's true whether the creative folks are still working in the hobby or not.

Posts on social media can have an effect in our hobby. When Shadow of the Dragon Queen came out and it turned out the designers and editors had left my name off the inspirations list, even though they'd included Caradoc and some other things I'd created as prominent parts of the work, it was a fan posting something about the absence that ended up prompting a discussion between me and Wizards. That chat resulted in them apologizing to me and promptly adding the inspiration credit in for the ebook and for future printings of the physical book, should it go back to print.

But that comment was framed like the comment above about the Van Richten's team, noting the missed opportunity. (I would have loved to see those names listed, too; one of the joys of working on a shared world for me is being included on credits with talented younger and more diverse designers like the new VR team, being part of the same continuity and shared design pool. These inspirational credits lists are hard to construct and balance out sometimes, though; at least they called out the VR team as a team.)

All that said, Wizards, the folks working on the new book, and the actual play team did not steal my work or my ideas or the characters any more than TSR stole the character of Soth from Margaret and Tracy when they decided to move him to Ravenloft. They own the material. They can do with it as they please, beyond violating any contracts for the works--and those do not talk much about credits. (The contracts should, and I hope the push to unionize parts of the tabletop market will result in working conditions and contracts that improve long-term credits for folks. The model contracts we are working on at the Tabletop Game Designers Association will include some clauses about creator control of their own name, as well.)

Ideally, people working in a shared world and the companies or individuals that own those worlds will credit the creators who built the IP they continue to explore and even get those foundational designers involved when possible. They should at least treat the source material with respect. In this case, the new team both credited their inspirations and, from all I have seen, certainly treated the material with overt respect. I might have been happy to participate had they asked, but there are corporate, budgeting, and scheduling reasons that might made that impossible. But they checked the credits and respect for the material boxes. All good by me.

I mentioned corporate intentionally there. At a corporate/IP ownership level, there are forces that want to erase creators or at least minimize their importance in shared worlds. Make them interchangeable. Erase past contributions. Brand over individuals. I've been on the publisher side of things and have seen those forces at work. Social media posts and chatter that frame legit uses of shared world material as theft or the like empower those forces. The next time an opportunity arises to slap a house name like "Richard Awlinson" on an important project rather than listing the human creators, or to use company-owned AI, they will trot out high-profile negative or misdirected or false posts from or about authors and credits as justification. Posts framing these uses as theft are also simply, factually wrong.

So if your intention is to draw attention to creators or to get the powers that be to do better by them, take a more positive tack. There are times when hurling the rhetorical brick can become necessary. Over the years I've thrown a lot of them myself in public comments about publisher treatment of creators, and many more in private with the publishers themselves. But pick the projectiles and the reasons for hurling them a lot more carefully. Unless you are just hoping to smash stuff up and start fights, you can do actual unintended damage to the chances for creators to get better treatment from publishers by recklessly hurled false accusations.
 
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