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Community
General Tabletop Discussion
*Pathfinder & Starfinder
My revision of Alignment and Personality, with Social Standing to boot
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2913598" data-attributes="member: 20805"><p>RC, I read over the alignement and personality pieces last night..</p><p></p><p> First off, I am highly impressed with the quality of the writing. These alignment definitions {that are being instated into my game from now on out} are the best guidelines given for both characters and cultures.</p><p></p><p> As a matter of fact, I am going to go outside my usual abhorance of alignment and add 'Favored Alignment' to my [Race and Culture] project!</p><p></p><p> {side note for people confused by this part of the post, RC provided me a draft to proof/playtest..so I have a bit more info than what is posted above}</p><p>As to the personality stuff.. I have Penumbra's most excellent book but have lacked a group willing to go that in depth on the social side. You implementation is clean and provides a mechanical advantage to playing a particular character type. Some of the conditions may be relatively simple to achieve {fx, the 'Use Aid Another' action in combat or skill} while others alot more complex {schemer.. my favorite character type by the way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />} </p><p>This may lead to meta-game choices for character types. Not sure if this is fixable or even a problem</p><p></p><p>More readig tonight!</p><p></p><p>Asta.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2913598, member: 20805"] RC, I read over the alignement and personality pieces last night.. First off, I am highly impressed with the quality of the writing. These alignment definitions {that are being instated into my game from now on out} are the best guidelines given for both characters and cultures. As a matter of fact, I am going to go outside my usual abhorance of alignment and add 'Favored Alignment' to my [Race and Culture] project! {side note for people confused by this part of the post, RC provided me a draft to proof/playtest..so I have a bit more info than what is posted above} As to the personality stuff.. I have Penumbra's most excellent book but have lacked a group willing to go that in depth on the social side. You implementation is clean and provides a mechanical advantage to playing a particular character type. Some of the conditions may be relatively simple to achieve {fx, the 'Use Aid Another' action in combat or skill} while others alot more complex {schemer.. my favorite character type by the way :)} This may lead to meta-game choices for character types. Not sure if this is fixable or even a problem More readig tonight! Asta. [/QUOTE]
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My revision of Alignment and Personality, with Social Standing to boot
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