KnowTheToe
First Post
I am in the middle of creating a mid level mystery adventure based mostly with-in the city. I have to be very general in my description as I plan on play testing this at the next chicago game day.
Anyway, there is a crime committed and many clues are left behind. The PCs will have 3-4 leads to follow. Some of those leads will seem to be dead ends which may become important later in the game, a few will lead to other ave of pursuit and some will just be a waste of time. I have a complication that hits the players and they will not know if it is linked or not. The complication could be very deadly and make the players, if they are not careful, some important and powerful enemies (lots of potential RPing here).
What I want to avoid is spoon feeding the mystery to the PCs and making it an excercise of going from point A to B to C. I also don't want to make it so complicated that they get lost. PCs can easily get lost, especially if it takes several game sessions to finish.
I am planning on adding distractions to the mystery to divert the PCs attention and therefore make the mystery seem larger than it truely is, but I wanted to get some other opinions and experience.
So, after all of this vague babbling what I am asking is, how do you handle mysteries? How do you keep them interesting and keep the PCs thinking?
Anyway, there is a crime committed and many clues are left behind. The PCs will have 3-4 leads to follow. Some of those leads will seem to be dead ends which may become important later in the game, a few will lead to other ave of pursuit and some will just be a waste of time. I have a complication that hits the players and they will not know if it is linked or not. The complication could be very deadly and make the players, if they are not careful, some important and powerful enemies (lots of potential RPing here).
What I want to avoid is spoon feeding the mystery to the PCs and making it an excercise of going from point A to B to C. I also don't want to make it so complicated that they get lost. PCs can easily get lost, especially if it takes several game sessions to finish.
I am planning on adding distractions to the mystery to divert the PCs attention and therefore make the mystery seem larger than it truely is, but I wanted to get some other opinions and experience.
So, after all of this vague babbling what I am asking is, how do you handle mysteries? How do you keep them interesting and keep the PCs thinking?
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