the Jester
Legend
Hey folks!
I have been working on a number of homebrewed paragon paths lately, and thought it was time to get some feedback from y'all. I still don't feel entirely comfortable with judging the balance of a pp, so I am hoping for some feedback.
First up- converted from my 3e prestige class of the same name- is the mystic chef.
A quick note about "save continues": at the end of the target's turn, it makes a save. Success means the effect continues. I can't recall whose idea this was originally, but it came from someone on ENWorld!
MYSTIC CHEF
“Food is the secret to life.”
Prerequisite: Cleric, halfling
All living things need to eat and drink, but none hold the art of food in such high regard as halflings do. To a halfling, a good fresh loaf of bread can be worth its weight in gold. Instead of gems and jewels, rich halflings often convert their assets to spices, wine and exotic foodstuffs.
Amongst the priests of the halfling folk, there are those who mingle their faith with their ability to cook, seeing food preparation and service as a very high form of devotion to their deities. Melding your prayers with your cooking, you fortify your companions and enhance their recuperative powers with your food.
MYSTIC CHEF PATH FEATURES
Chef’s Action (11th level): You may spend an action point to allow each ally within 5 squares of you to spend a healing surge as a free action.
Fortification through Food (11th level): As long as you spend at least one hour during each extended rest feeding your allies, every time one of them spends a healing surge to regain hit points, they regain extra hit points equal to your Wisdom modifier.
Overwhelming Fortitude (16th level): When you use a healing power on an ally that has been the subject of your fortification through food ability, that ally gains regeneration 5 (save continues).
Prepare Inedibles (16th level): You can cook normally inedible objects into delicious meals. You cannot cook poison, acid or similar substances.
MYSTIC CHEF PRAYERS
Stuff to the Gills--- Mystic Chef Attack 11
You call upon the power of your deity to make your foe feel the pains of overeating, bloating it with fullness.
Encounter; Divine, Implement
Standard Action; Ranged 10
Attack: Wisdom vs. Fortitude; Target: One creature.
Hit: 2d10 + Wisdom modifier damage, and the target is immobilized until the end of its next turn.
---Aftereffect: The target is slowed (save ends).
Take the Edge Off--- Mystic Chef Utility 12
You aid your allies in resisting the rigors of poison.
Encounter; Divine
Minor Action; Close burst 5
Target: Each ally in burst.
Effect: Until the end of your next turn, each target gains resist 10 poison.
Spray of Hot Pepper--- Mystic Chef Attack 20
From your pouch, you pull forth a handful of hot spices and blow it at your foes.
Daily; Divine, Implement
Standard Action; Close blast 3
Target: Each creature in blast
Attack: Wisdom vs. Fortitude
Hit: 3d8 + Wisdom modifier damage, and the target is blinded (save ends).
Miss: Half damage, and target is not blinded.
I have been working on a number of homebrewed paragon paths lately, and thought it was time to get some feedback from y'all. I still don't feel entirely comfortable with judging the balance of a pp, so I am hoping for some feedback.
First up- converted from my 3e prestige class of the same name- is the mystic chef.
A quick note about "save continues": at the end of the target's turn, it makes a save. Success means the effect continues. I can't recall whose idea this was originally, but it came from someone on ENWorld!
MYSTIC CHEF
“Food is the secret to life.”
Prerequisite: Cleric, halfling
All living things need to eat and drink, but none hold the art of food in such high regard as halflings do. To a halfling, a good fresh loaf of bread can be worth its weight in gold. Instead of gems and jewels, rich halflings often convert their assets to spices, wine and exotic foodstuffs.
Amongst the priests of the halfling folk, there are those who mingle their faith with their ability to cook, seeing food preparation and service as a very high form of devotion to their deities. Melding your prayers with your cooking, you fortify your companions and enhance their recuperative powers with your food.
MYSTIC CHEF PATH FEATURES
Chef’s Action (11th level): You may spend an action point to allow each ally within 5 squares of you to spend a healing surge as a free action.
Fortification through Food (11th level): As long as you spend at least one hour during each extended rest feeding your allies, every time one of them spends a healing surge to regain hit points, they regain extra hit points equal to your Wisdom modifier.
Overwhelming Fortitude (16th level): When you use a healing power on an ally that has been the subject of your fortification through food ability, that ally gains regeneration 5 (save continues).
Prepare Inedibles (16th level): You can cook normally inedible objects into delicious meals. You cannot cook poison, acid or similar substances.
MYSTIC CHEF PRAYERS
Stuff to the Gills--- Mystic Chef Attack 11
You call upon the power of your deity to make your foe feel the pains of overeating, bloating it with fullness.
Encounter; Divine, Implement
Standard Action; Ranged 10
Attack: Wisdom vs. Fortitude; Target: One creature.
Hit: 2d10 + Wisdom modifier damage, and the target is immobilized until the end of its next turn.
---Aftereffect: The target is slowed (save ends).
Take the Edge Off--- Mystic Chef Utility 12
You aid your allies in resisting the rigors of poison.
Encounter; Divine
Minor Action; Close burst 5
Target: Each ally in burst.
Effect: Until the end of your next turn, each target gains resist 10 poison.
Spray of Hot Pepper--- Mystic Chef Attack 20
From your pouch, you pull forth a handful of hot spices and blow it at your foes.
Daily; Divine, Implement
Standard Action; Close blast 3
Target: Each creature in blast
Attack: Wisdom vs. Fortitude
Hit: 3d8 + Wisdom modifier damage, and the target is blinded (save ends).
Miss: Half damage, and target is not blinded.