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Mystic Theurge PrC - They've got to be kidding!
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<blockquote data-quote="Mathew_Freeman" data-source="post: 817960" data-attributes="member: 1846"><p>But surely all that potential blast power means nothing if you can still only cast 1 spell a round (or two with quicken)...consider it that way. What happens is you come back to the disagreement over whether being able to cast spells for longer balances lack of punch in each spell.</p><p></p><p>*shrug*</p><p></p><p>It's very hard to quantify, this class. Although I admire the work that the Sigil did, I don't think it accurately shows up the differences. It's far more intangible than that.</p><p></p><p>Sigil, you example seems to show that with enough time, and no one attacking him, the MT can do more damage in a day than a straight caster. OK, we knew that.</p><p></p><p>But in a battle, he'll be subject to dispels, counterspell, spell resistance and so forth, all of which will affect how much damage he can do.</p><p></p><p>First of all, with his -3 caster levels at 16th (effective), he'll fail his spell penetration 15% more often. Reducing his potential damage by 15% gives us...</p><p></p><p>217.6 dice vs single targets or</p><p>196.35 dice vs multiple targets.</p><p></p><p>And what about if you add in the change in DC's, thus meaning the MT's foes are more likely to make their saves? All this has to be factored in too...</p><p></p><p>Not trying to start a fight, trying to continue the discussion. I think this class is balanced, but would be most deadly in the hands of a creative player who was prepared to deal with the consequences of having such a character. The PC's mix of divine and arcane would make him awesomely versatile, but nowhere near as powerful in a straight fight.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 817960, member: 1846"] But surely all that potential blast power means nothing if you can still only cast 1 spell a round (or two with quicken)...consider it that way. What happens is you come back to the disagreement over whether being able to cast spells for longer balances lack of punch in each spell. *shrug* It's very hard to quantify, this class. Although I admire the work that the Sigil did, I don't think it accurately shows up the differences. It's far more intangible than that. Sigil, you example seems to show that with enough time, and no one attacking him, the MT can do more damage in a day than a straight caster. OK, we knew that. But in a battle, he'll be subject to dispels, counterspell, spell resistance and so forth, all of which will affect how much damage he can do. First of all, with his -3 caster levels at 16th (effective), he'll fail his spell penetration 15% more often. Reducing his potential damage by 15% gives us... 217.6 dice vs single targets or 196.35 dice vs multiple targets. And what about if you add in the change in DC's, thus meaning the MT's foes are more likely to make their saves? All this has to be factored in too... Not trying to start a fight, trying to continue the discussion. I think this class is balanced, but would be most deadly in the hands of a creative player who was prepared to deal with the consequences of having such a character. The PC's mix of divine and arcane would make him awesomely versatile, but nowhere near as powerful in a straight fight. [/QUOTE]
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