Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mystic Theurge PrC - They've got to be kidding!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JayOmega" data-source="post: 819279" data-attributes="member: 8650"><p>OK, Sigil pointed out that a pure blast-'em Theurge was more powerful than a wizard or cleric in the same role. Let's look at this more deeply.</p><p></p><p>First, he showed that the theurge has more power (by 2%, but that's still more) versus individuals than versus groups.</p><p></p><p>Take fully-loaded blast-'em characters at 20th level. Default stat array is 15, 14, ... so give them Int 15 and Wis 14 to start. Both put all five +1's for level advancement into Int. For full blasting power, both are specialists for the extra wizard spells, and the Theurge can use all his domain spells for damage, using the hypothetical "Kaboom" domain. To take down strong monsters, both characters have both of the Spell Focus and Spell Penetration feats, for +4 to DC and +4 to beat SR. Both use spells resisted by Reflex saves, and they are the sort of spell that does half damage on a successful saving throw (i.e. standard blasting spells).</p><p></p><p>The wizard buys a +6-ability item and a +5-ability book for 173500. The Theurge, to be balanced, should spend the same, netting two +6 items and a +4 book. So Wizard has Int 31, Theurge has Int 30, Wis 20. (The Theurge makes out like a fat rat on this, as Int 30 and Int 31 are equivalent stats.)</p><p></p><p>Spells per day (base + stat + bonuses):</p><p></p><p>Wiz: <span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">4 4 4 4 4 4 4 4 4 4</span></p><p><span style="font-family: 'courier new'">0 3 3 2 2 2 2 1 1 1</span></p><p><span style="font-family: 'courier new'">1 1 1 1 1 1 1 1 1 1</span></p><p><span style="font-family: 'courier new'">-------------------</span></p><p><span style="font-family: 'courier new'">5 8 8 7 7 7 7 6 6 6 </span></p><p></p><p>his spells have saving throw DC = 24+level, and his versus-SR rolls are at +24.</p><p></p><p>Theurge: <span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">4 4 4 4 4 4 4 3 2 1 + 6 5 5 4 4 3 2 1 0 0</span></p><p><span style="font-family: 'courier new'">0 3 3 2 2 2 2 1 1 1 + 0 2 1 1 1 1 0 0 - -</span></p><p><span style="font-family: 'courier new'">1 1 1 1 1 1 1 1 1 1 + 0 1 1 1 1 1 1 1 - -</span></p><p><span style="font-family: 'courier new'">-----------------------------------------</span></p><p><span style="font-family: 'courier new'">5 8 8 7 7 7 7 5 4 3 + 6 8 7 6 6 5 3 2 0 0 </span></p><p></p><p>Save 24+Level, vs SR +21 for Wiz spells, and Save 19+Level, vs SR +17 for Cleric spells.</p><p></p><p>Or, assume the Theurge can max out his stats, buying two +6 items and two +5 books. The extra money he spends versus the wizard could buy the wizard two Rings of Wizardry, a type II and a type IV. Theurge now has Int 31 and Wis 25.</p><p></p><p>Spells per day:</p><p></p><p>Wiz as above, plus two rings: <span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">---------------------</span></p><p><span style="font-family: 'courier new'">5 8 12 7 11 7 7 6 6 6 </span></p><p></p><p>Save 24+L, vs SR +24</p><p></p><p>Theurge:<span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">4 4 4 4 4 4 4 3 2 1 + 6 5 5 4 4 3 2 1 0 0</span></p><p><span style="font-family: 'courier new'">0 3 3 2 2 2 2 1 1 1 + 0 2 2 2 1 1 1 1 - -</span></p><p><span style="font-family: 'courier new'">1 1 1 1 1 1 1 1 1 1 + 0 1 1 1 1 1 1 1 - -</span></p><p><span style="font-family: 'courier new'">-----------------------------------------</span></p><p><span style="font-family: 'courier new'">5 8 8 7 7 7 7 5 4 3 + 6 8 8 7 6 5 4 3 0 0 </span></p><p></p><p>Save 24+L, vs SR +21, Save 21+L, vs SR +17</p><p></p><p>So, against an infinite line of Orcs (no SR, can't make saves except on a 20), they have blasting ability of:</p><p></p><p>Wiz I:</p><p>5x1 8x5 8x5 7x10 7x10 7x15 7x15 6x20 6x20 6x20 = 795 dice</p><p>reduced for saving throws to: 775 dice</p><p></p><p>Theurge I:</p><p>5x1 8x5 8x5 7x10 7x10 7x15 7x15 5x17 4x17 3x17 +</p><p>6x0 8x1 7x5 6x10 6x10 5x13 3x13 2x13 0x13 0x13 = 932 dice</p><p>reduced for saving throws to: 908 dice</p><p></p><p>Advantage, Theurge by +17%.</p><p></p><p>Wiz II:</p><p>5x1 8x5 12x5 7x10 11x10 7x15 7x15 6x20 6x20 6x20 = 855 dice</p><p>reduced for saving throws to: 833 dice</p><p></p><p>Theurge II:</p><p>5x1 8x5 8x5 7x10 7x10 7x15 7x15 5x17 4x17 3x17 + </p><p>6x0 8x1 8x5 7x10 6x10 5x13 4x13 3x13 0x13 0x13 = 973 dice</p><p>reduced for saving throws to: 948 dice</p><p></p><p>Advantage, Theurge by +14%.</p><p></p><p>So, against worthless foes, the Theurge is stronger.</p><p></p><p>But why are 20th level characters blasting Orcs? Let's put them up against the only 3.5th monster we've seen, the Revised Pit Fiend. His reflex saving throw is his worst one, at +19 (and he uses Unholy Aura in the "0th" round to make it +23) and his SR is 32. No CR is given for the RPF, but I assume he's a fair fight for a 20th level group containing our 20th level Wizard and/or Theurge.</p><p></p><p>(The following lines are base spells, % that get by SR, % damage after saving throws, and remaining "effective dice" of damage)</p><p></p><p>Wiz I:<span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">5x1 8x5 8x5 7x10 7x10 7x15 7x15 6x20 6x20 6x20</span></p><p><span style="font-family: 'courier new'">.650 .650 .650 .650 .650 .650 .650 .650 .650 .650</span></p><p><span style="font-family: 'courier new'">.525 .550 .575 .600 .625 .650 .675 .700 .725 .750</span></p><p><span style="font-family: 'courier new'">-------------------------------------------------</span></p><p><span style="font-family: 'courier new'">1.70 14.3 15.0 27.3 28.4 44.4 46.1 54.6 56.6 58.5 = 346.9 dice </span></p><p></p><p>Theurge I: <span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">5x1 8x5 8x5 7x10 7x10 7x15 7x15 5x17 4x17 3x17</span></p><p><span style="font-family: 'courier new'">.500 .500 .500 .500 .500 .500 .500 .500 .500 .500</span></p><p><span style="font-family: 'courier new'">.525 .550 .575 .600 .625 .650 .675 .700 .725 .750</span></p><p><span style="font-family: 'courier new'">-------------------------------------------------</span></p><p><span style="font-family: 'courier new'">1.3 11.0 11.5 21.0 21.9 34.1 35.4 29.8 24.7 19.1</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">6x0 8x1 7x5 6x10 6x10 5x13 3x13 2x13 0x13 0x13</span></p><p><span style="font-family: 'courier new'">.300 .300 .300 .300 .300 .300 .300 .300 -- --</span></p><p><span style="font-family: 'courier new'">.525 .525 .525 .525 .525 .525 .550 .575</span></p><p><span style="font-family: 'courier new'">-------------------------------------------------</span></p><p><span style="font-family: 'courier new'">0.00 1.30 5.50 9.50 9.50 10.2 6.40 4.50 = 256.7 dice </span></p><p></p><p>Advantage, Wizard by +35%.</p><p></p><p>Wiz II: <span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">5x1 8x5 12x5 7x10 11x10 7x15 7x15 6x20 6x20 6x20</span></p><p><span style="font-family: 'courier new'">.650 .650 .650 .650 .650 .650 .650 .650 .650 .650</span></p><p><span style="font-family: 'courier new'">.525 .550 .575 .600 .625 .650 .675 .700 .725 .750</span></p><p><span style="font-family: 'courier new'">--------------------------------------------------</span></p><p><span style="font-family: 'courier new'">1.70 14.3 22.4 27.3 44.7 44.4 46.1 54.6 56.6 58.5 = 370.6 dice </span></p><p></p><p>Theurge II: <span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">5x1 8x5 8x5 7x10 7x10 7x15 7x15 5x17 4x17 3x17 + </span></p><p><span style="font-family: 'courier new'">.500 .500 .500 .500 .500 .500 .500 .500 .500 .500</span></p><p><span style="font-family: 'courier new'">.525 .550 .575 .600 .625 .650 .675 .700 .725 .750</span></p><p><span style="font-family: 'courier new'">-------------------------------------------------</span></p><p><span style="font-family: 'courier new'">1.30 11.0 11.5 21.0 21.9 34.1 35.4 29.8 24.7 19.1</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">6x0 8x1 8x5 7x10 6x10 5x13 4x13 3x13 0x13 0x13</span></p><p><span style="font-family: 'courier new'">.300 .300 .300 .300 .300 .300 .300 .300 -- --</span></p><p><span style="font-family: 'courier new'">.525 .525 .525 .525 .550 .575 .600 .625</span></p><p><span style="font-family: 'courier new'">-------------------------------------------------</span></p><p><span style="font-family: 'courier new'">0.00 1.30 6.30 11.0 9.90 11.2 9.40 7.30 = 266.2 dice </span></p><p></p><p>Advantage, Wizard by +39%.</p><p></p><p>Against "real" foes, the Wizard is substantially stronger. The Theurge still has more total spells, but I think this shows that the Theurge really is trading versatility for power.</p><p></p><p>Edit: forgot to mention that this was the 7Wiz/3Clr/10MT version of the Theurge.</p></blockquote><p></p>
[QUOTE="JayOmega, post: 819279, member: 8650"] OK, Sigil pointed out that a pure blast-'em Theurge was more powerful than a wizard or cleric in the same role. Let's look at this more deeply. First, he showed that the theurge has more power (by 2%, but that's still more) versus individuals than versus groups. Take fully-loaded blast-'em characters at 20th level. Default stat array is 15, 14, ... so give them Int 15 and Wis 14 to start. Both put all five +1's for level advancement into Int. For full blasting power, both are specialists for the extra wizard spells, and the Theurge can use all his domain spells for damage, using the hypothetical "Kaboom" domain. To take down strong monsters, both characters have both of the Spell Focus and Spell Penetration feats, for +4 to DC and +4 to beat SR. Both use spells resisted by Reflex saves, and they are the sort of spell that does half damage on a successful saving throw (i.e. standard blasting spells). The wizard buys a +6-ability item and a +5-ability book for 173500. The Theurge, to be balanced, should spend the same, netting two +6 items and a +4 book. So Wizard has Int 31, Theurge has Int 30, Wis 20. (The Theurge makes out like a fat rat on this, as Int 30 and Int 31 are equivalent stats.) Spells per day (base + stat + bonuses): Wiz: [FONT=courier new] 4 4 4 4 4 4 4 4 4 4 0 3 3 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 ------------------- 5 8 8 7 7 7 7 6 6 6 [/FONT] his spells have saving throw DC = 24+level, and his versus-SR rolls are at +24. Theurge: [FONT=courier new] 4 4 4 4 4 4 4 3 2 1 + 6 5 5 4 4 3 2 1 0 0 0 3 3 2 2 2 2 1 1 1 + 0 2 1 1 1 1 0 0 - - 1 1 1 1 1 1 1 1 1 1 + 0 1 1 1 1 1 1 1 - - ----------------------------------------- 5 8 8 7 7 7 7 5 4 3 + 6 8 7 6 6 5 3 2 0 0 [/FONT] Save 24+Level, vs SR +21 for Wiz spells, and Save 19+Level, vs SR +17 for Cleric spells. Or, assume the Theurge can max out his stats, buying two +6 items and two +5 books. The extra money he spends versus the wizard could buy the wizard two Rings of Wizardry, a type II and a type IV. Theurge now has Int 31 and Wis 25. Spells per day: Wiz as above, plus two rings: [FONT=courier new] --------------------- 5 8 12 7 11 7 7 6 6 6 [/FONT] Save 24+L, vs SR +24 Theurge:[FONT=courier new] 4 4 4 4 4 4 4 3 2 1 + 6 5 5 4 4 3 2 1 0 0 0 3 3 2 2 2 2 1 1 1 + 0 2 2 2 1 1 1 1 - - 1 1 1 1 1 1 1 1 1 1 + 0 1 1 1 1 1 1 1 - - ----------------------------------------- 5 8 8 7 7 7 7 5 4 3 + 6 8 8 7 6 5 4 3 0 0 [/FONT] Save 24+L, vs SR +21, Save 21+L, vs SR +17 So, against an infinite line of Orcs (no SR, can't make saves except on a 20), they have blasting ability of: Wiz I: 5x1 8x5 8x5 7x10 7x10 7x15 7x15 6x20 6x20 6x20 = 795 dice reduced for saving throws to: 775 dice Theurge I: 5x1 8x5 8x5 7x10 7x10 7x15 7x15 5x17 4x17 3x17 + 6x0 8x1 7x5 6x10 6x10 5x13 3x13 2x13 0x13 0x13 = 932 dice reduced for saving throws to: 908 dice Advantage, Theurge by +17%. Wiz II: 5x1 8x5 12x5 7x10 11x10 7x15 7x15 6x20 6x20 6x20 = 855 dice reduced for saving throws to: 833 dice Theurge II: 5x1 8x5 8x5 7x10 7x10 7x15 7x15 5x17 4x17 3x17 + 6x0 8x1 8x5 7x10 6x10 5x13 4x13 3x13 0x13 0x13 = 973 dice reduced for saving throws to: 948 dice Advantage, Theurge by +14%. So, against worthless foes, the Theurge is stronger. But why are 20th level characters blasting Orcs? Let's put them up against the only 3.5th monster we've seen, the Revised Pit Fiend. His reflex saving throw is his worst one, at +19 (and he uses Unholy Aura in the "0th" round to make it +23) and his SR is 32. No CR is given for the RPF, but I assume he's a fair fight for a 20th level group containing our 20th level Wizard and/or Theurge. (The following lines are base spells, % that get by SR, % damage after saving throws, and remaining "effective dice" of damage) Wiz I:[FONT=courier new] 5x1 8x5 8x5 7x10 7x10 7x15 7x15 6x20 6x20 6x20 .650 .650 .650 .650 .650 .650 .650 .650 .650 .650 .525 .550 .575 .600 .625 .650 .675 .700 .725 .750 ------------------------------------------------- 1.70 14.3 15.0 27.3 28.4 44.4 46.1 54.6 56.6 58.5 = 346.9 dice [/FONT] Theurge I: [FONT=courier new] 5x1 8x5 8x5 7x10 7x10 7x15 7x15 5x17 4x17 3x17 .500 .500 .500 .500 .500 .500 .500 .500 .500 .500 .525 .550 .575 .600 .625 .650 .675 .700 .725 .750 ------------------------------------------------- 1.3 11.0 11.5 21.0 21.9 34.1 35.4 29.8 24.7 19.1 6x0 8x1 7x5 6x10 6x10 5x13 3x13 2x13 0x13 0x13 .300 .300 .300 .300 .300 .300 .300 .300 -- -- .525 .525 .525 .525 .525 .525 .550 .575 ------------------------------------------------- 0.00 1.30 5.50 9.50 9.50 10.2 6.40 4.50 = 256.7 dice [/FONT] Advantage, Wizard by +35%. Wiz II: [FONT=courier new] 5x1 8x5 12x5 7x10 11x10 7x15 7x15 6x20 6x20 6x20 .650 .650 .650 .650 .650 .650 .650 .650 .650 .650 .525 .550 .575 .600 .625 .650 .675 .700 .725 .750 -------------------------------------------------- 1.70 14.3 22.4 27.3 44.7 44.4 46.1 54.6 56.6 58.5 = 370.6 dice [/FONT] Theurge II: [FONT=courier new] 5x1 8x5 8x5 7x10 7x10 7x15 7x15 5x17 4x17 3x17 + .500 .500 .500 .500 .500 .500 .500 .500 .500 .500 .525 .550 .575 .600 .625 .650 .675 .700 .725 .750 ------------------------------------------------- 1.30 11.0 11.5 21.0 21.9 34.1 35.4 29.8 24.7 19.1 6x0 8x1 8x5 7x10 6x10 5x13 4x13 3x13 0x13 0x13 .300 .300 .300 .300 .300 .300 .300 .300 -- -- .525 .525 .525 .525 .550 .575 .600 .625 ------------------------------------------------- 0.00 1.30 6.30 11.0 9.90 11.2 9.40 7.30 = 266.2 dice [/FONT] Advantage, Wizard by +39%. Against "real" foes, the Wizard is substantially stronger. The Theurge still has more total spells, but I think this shows that the Theurge really is trading versatility for power. Edit: forgot to mention that this was the 7Wiz/3Clr/10MT version of the Theurge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mystic Theurge PrC - They've got to be kidding!
Top