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Mystic Theurge PrC - They've got to be kidding!
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<blockquote data-quote="Larry Fitz" data-source="post: 821562" data-attributes="member: 3949"><p>My problem with this PrC is all about the subtext. </p><p></p><p>Why does this PrC exist? Frankly it caters to a particular brand of Munchkinism IMO. Or at the very least caters to wishy-washy players. I have no problem with PC's wanting to play Cleric/Wizards. As long as they are playing Cleric/Wizards. I do have a problem with a PrC that strives to blur the lines between Divine and Arcane casters. Again, I'm not opposed to someone playing a character who is trying to do both, I'm opposed to someone seamlessly blending them as if they were the same thing. I would rather see completely different mechanics for how each uses spells than a PrC that eliminates the differences altogether.</p><p></p><p>If people want to say that the multiclassing in 3E is too crippling to make an effective Cleric/Wizard, I hear that and am willing to listen to any reasonable attempts to fix the problem of multiclassing. This does not do that. It won't help the Warrior/Bard at all and it doesn't address the Illusionist/Rogue's shortcomings either.</p><p></p><p>What this does do is the opposite of what a PrC is supposed to do, a PrC is supposed to aid in the immersion of the PC's into a world. It's suposed to enhance, enrich and detail the game world. For me this ridiculous attempt to make every powergaming hybrid possible is a bad idea. </p><p></p><p>I am particularly touchy about combining religion and magic. They have differnt flavors, let's keep the that way. I don't like "Gods of Magic" either. Divine power is the will of superior beings being channeled through a subservient one because of devotion (no matter how that devotion is inspired). Arcane magic is studying and manipulating reality, bending it to the spellcaster's will by understanding how it works at it's very core. To me a God of Magic is a concept that hasvery little value in a fantasy campaign, it undercuts the beauty and distinction of having the two types of spell casting be different in the first place.</p><p></p><p>I didn't intend for this to be quite so rantish, so let me sum up....</p><p></p><p></p><p>Nah, I'll give it a pass in my campaign.</p><p></p><p>By the way, Monte, any thoughts on how to fix multiclassing (assuming you agree it's a problem that is)?</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 821562, member: 3949"] My problem with this PrC is all about the subtext. Why does this PrC exist? Frankly it caters to a particular brand of Munchkinism IMO. Or at the very least caters to wishy-washy players. I have no problem with PC's wanting to play Cleric/Wizards. As long as they are playing Cleric/Wizards. I do have a problem with a PrC that strives to blur the lines between Divine and Arcane casters. Again, I'm not opposed to someone playing a character who is trying to do both, I'm opposed to someone seamlessly blending them as if they were the same thing. I would rather see completely different mechanics for how each uses spells than a PrC that eliminates the differences altogether. If people want to say that the multiclassing in 3E is too crippling to make an effective Cleric/Wizard, I hear that and am willing to listen to any reasonable attempts to fix the problem of multiclassing. This does not do that. It won't help the Warrior/Bard at all and it doesn't address the Illusionist/Rogue's shortcomings either. What this does do is the opposite of what a PrC is supposed to do, a PrC is supposed to aid in the immersion of the PC's into a world. It's suposed to enhance, enrich and detail the game world. For me this ridiculous attempt to make every powergaming hybrid possible is a bad idea. I am particularly touchy about combining religion and magic. They have differnt flavors, let's keep the that way. I don't like "Gods of Magic" either. Divine power is the will of superior beings being channeled through a subservient one because of devotion (no matter how that devotion is inspired). Arcane magic is studying and manipulating reality, bending it to the spellcaster's will by understanding how it works at it's very core. To me a God of Magic is a concept that hasvery little value in a fantasy campaign, it undercuts the beauty and distinction of having the two types of spell casting be different in the first place. I didn't intend for this to be quite so rantish, so let me sum up.... Nah, I'll give it a pass in my campaign. By the way, Monte, any thoughts on how to fix multiclassing (assuming you agree it's a problem that is)? [/QUOTE]
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