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General Tabletop Discussion
*Dungeons & Dragons
Name a great dungeon room, trap, encounter, or puzzle from a published adventure (any edition)
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<blockquote data-quote="Prakriti" data-source="post: 7985205" data-attributes="member: 6855149"><p>Looking for inspiration. I'll start with two from <em>The Sinister Secret of Saltmarsh</em>: </p><p></p><p>[SPOILER="Area 20. Wine Cellar"]The room with the dead body in it. I like the mystery of how it got there, who the person was, and what to do about it. Then, of course, there's the danger of touching the body and provoking the rot grubs within. The players have a chance to avoid the encounter by examining the body from afar and correctly identifying that it's dangerous (I tell my players who succeed on a good Medicine check that the body is clearly infested or diseased.)[/SPOILER]</p><p></p><p>[SPOILER="The Sea Ghost"]...and everything running up to it: deciphering the signaling system, planning an assault, carrying it out, etc. The encounter is especially fun because it takes place in an unusual locale (on the deck of a ship) with lots of interesting terrain features (mast, crow's nest, forecastle, etc.) and different enemy types (bandit mooks, tanky officers, a spell-caster) with potential reinforcements arriving mid-fight (the lizardfolk). This whole encounter is especially good because it contrasts nicely with the more typical dungeon-delving episode that precedes it.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Prakriti, post: 7985205, member: 6855149"] Looking for inspiration. I'll start with two from [I]The Sinister Secret of Saltmarsh[/I]: [SPOILER="Area 20. Wine Cellar"]The room with the dead body in it. I like the mystery of how it got there, who the person was, and what to do about it. Then, of course, there's the danger of touching the body and provoking the rot grubs within. The players have a chance to avoid the encounter by examining the body from afar and correctly identifying that it's dangerous (I tell my players who succeed on a good Medicine check that the body is clearly infested or diseased.)[/SPOILER] [SPOILER="The Sea Ghost"]...and everything running up to it: deciphering the signaling system, planning an assault, carrying it out, etc. The encounter is especially fun because it takes place in an unusual locale (on the deck of a ship) with lots of interesting terrain features (mast, crow's nest, forecastle, etc.) and different enemy types (bandit mooks, tanky officers, a spell-caster) with potential reinforcements arriving mid-fight (the lizardfolk). This whole encounter is especially good because it contrasts nicely with the more typical dungeon-delving episode that precedes it.[/SPOILER] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Name a great dungeon room, trap, encounter, or puzzle from a published adventure (any edition)
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