Monte Cook Games has launched something called NaNewGaMo - National New Gamemaster Month, although they take pains to point out that it's not just national, it's international (InNewGaMo?) During January they plan to teach you how to become a new GM. "During the month of NaNewGaMo, we’re going to give you the skills and confidence to become a GM. We’ll guide you through the process of understanding the rules, the setting, and your first adventure."
[lq]By the end of January, you’ll be a real, live, GM[/lq]
The series is designed to guide you through the process of becoming a new GM, step-by-step. It's Numenera-specific (you need a copy of the Numenera core rulebook to follow along). Every Monday and Thursday, MCG will post a new blog post discussing the next step in becoming a new GM, and assigning activities. The series will cover not just the expected rules, setting, and advenutre based content, but also organizational aspects: how to find players, arrange a game, that sort of thing. The project is spearheaded by Charles Ryan, COO of MCG.
It's a bit short notice for this year, but if MCG sets the example, maybe in 2016 more game companies can join in and teach people how to run their games. It would be very cool to see a whole variety of publishers on board, each using their own game as the example.
[lq]...we’ll also talk about the other elements of running a game: Stuff like wrangling players, lining up a time and place, and even laying in snacks.[/lq]
You can find the first blog post right here.
[lq]By the end of January, you’ll be a real, live, GM[/lq]
The series is designed to guide you through the process of becoming a new GM, step-by-step. It's Numenera-specific (you need a copy of the Numenera core rulebook to follow along). Every Monday and Thursday, MCG will post a new blog post discussing the next step in becoming a new GM, and assigning activities. The series will cover not just the expected rules, setting, and advenutre based content, but also organizational aspects: how to find players, arrange a game, that sort of thing. The project is spearheaded by Charles Ryan, COO of MCG.
It's a bit short notice for this year, but if MCG sets the example, maybe in 2016 more game companies can join in and teach people how to run their games. It would be very cool to see a whole variety of publishers on board, each using their own game as the example.
[lq]...we’ll also talk about the other elements of running a game: Stuff like wrangling players, lining up a time and place, and even laying in snacks.[/lq]
You can find the first blog post right here.