(I just have to say, the PEACH acronym is totally lame. This isn't some kid-gloves website where everyone affirms everyone else's bad ideas. We always give honest criticism here.
Hover your mouse over the word "PEACH" and you'll see I'm not the only one to think so.)
*Shrugs* I typed it out that way when I posted it on GITP, and just pasted it the same way over here. If it offends you in some way, I don't really know what to say to that.
Corrupted Shadows entails too much tracking- all the condition tracking in 4e is bad enough as it is- and "until end of turn" durations are arguably better than "save ends" at one round, since there's virtually no way to overcome it.
I assume you meant Corrupted Touch.
Personally, I'm all for making things simple, but I'm not going to change a class feature because somebody doesn't like tracking status effects. If that's the case, they probably shouldn't be playing a controller in the first place.
However, if you can elaborate on why it's unbalanced or overpowered in some way, I'd be happy to hear anything you have to say. Suggestions on how to bring it into line would be helpful as well.
I also think Feed the Darkness is way overpowered. Basically, stay in the back, never run out of daily/encounter powers until the rest of the party's almost ready to rest for the day anyway.
Feed the Darkness is one of those features that I thought could go either way. It takes healing surges to use, but if you can avoid needing to use your surges to heal yourself, there's no risk involved in burning them to power your offensive capabilities. I would like to keep the general flavor the same (sacrifice your own health to power your onslaught), but I have no problem with changing the feature as long as it has the same vibe.
Chill touch inflicts too large of a penalty at higher levels, too; imagine this against a solo. Likewise, Unsettling Visions seems too good for an at will; I can't think of another one that makes someone grant combat advantage for more than one attack/against one target.
Is a -4 penalty going to be worth that much at level 21? It would be strong against a solo, but between being melee and single-target, that would be the only situation that it would be especially useful in. Any combat with multiple enemies is going to see the necro get beat on just to land that power. I wanted to make it useful, despite not triggering either class feature.
Concerning Unsettling Visions, Druids have the Swarming Locusts at-will power which creates a 3x3 zone where all enemies inside grant combat advantage. I might decide to change it from "enemies" to "creatures" though, since in its current incarnation, you can basically spam it with abandon, regardless of ally position.
For a 1st level encounter power, Corrupted Senses seems a bit much too.
Why?