Hi everyone,
I'm a fairly new DM running
Curse of Strahd for three players (Level 4: Paladin, Ranger, Bard). This is the very first D&D campaign for all of us. Important context: The players get along great out-of-game, the table dynamic is fantastic, and they are extremely roleplay-focused (our last session lasted 6 hours, mostly RP).
The Setup:The party just arrived in Vallaki, bringing Ireena with them (under a fake name). They've already experienced the tense atmosphere of the town (guard checks for "happiness", a man in the stocks). After Izek stared creepily at Ireena in the street, they hid her in a house of a NPC.
The Incident & Problem:I added a small pond inside Vallaki (using a custom map). There, an in-character conflict erupted between two party members:
- The Bard was swimming naked and made a hurtful comment to the Ranger ("you have no friends anyway").
- The Ranger reacted emotionally (her backstory involves a deep betrayal by her former mentor, making her very sensitive to rejection) and threw the Bard's clothes into the water.
- The Bard cast Dissonant Whispers on the Ranger
- The Ranger shot the Bard with her bow and hit.
Guards arrived at the scene. The Bard managed to de-escalate the situation at first with a very high Charisma check. However, as the guards were leaving,
the Bard openly insulted them again. At that point, the guards had enough and arrested all three of them.
Current Situation at the End of the Session: The session ended with the guards taking all three characters away towards the Burgomaster's mansion, exactly as they were at that moment. The Ranger and Paladin still have all their equipment, while the Bard is practically naked (only covered in a cloak). The characters currently have no idea what happened to the Bard's gear and backpack, because it stil lays at the pond.
My Concerns & Questions:
- PvP Handling: To clarify, there was some out-of-game communication right before the attack. I asked the Bard if she really wanted to do this, and the Ranger player explicitly said the Bard could cast her spell, but had to live with the consequences. The Paladin player also tried to mediate in-character. So while there was player consent for the conflict, I still want to ensure we navigate the aftermath cleanly.
- Player Perception vs. In-Game Logic: The Bard's player is super worried about her lost backpack. At the same time, she doesn't feel responsible for the arrest at all, despite provoking the guards after already resolving the situation. Since there is no out-of-game drama between the players, I want to handle this constructively at the table.
- How to proceed? I don't want to just banish the party from Vallaki (as suggested in the book), because too much plot would be lost.
Initial Idea:I’m considering separating the party at the start of the next session. Since the Paladin has a Noble background, the Baron might have him brought out first for an audience.
What are your thoughts?
- How would you as experienced DMs resolve this arrest? How would you structure the beginning of the next session?
- How do you handle it (in-game and out-of-game) when a player refuses to see the in-game consequences of their actions, but is anxious about losing their equipment? How do you handle PvP?
- Any tips on how to establish Vallaki as a viable long-term homebase despite its grim laws?
Overall, I'm super happy that my players are so heavily invested in roleplay and willing to dive into character dynamics. However, I also feel that the party ultimately needs a certain level of cohesion to function properly as a group
Thanks a lot for your help!