I am working on a new campaign I am going to run and I am working on several "flavor feats" and I wanted to ask the board's advice on if this feat sounds too powerful, too weak, too restrictive or too X?
The feat I have in mind gives characters a +1 to hit in combat when wielding a melee weapon. The restrictions on the feat are: characters must take the feat at first level, must worship a specific god (and stay true to his tenets), and must come from a specific campaign location.
Other options I have considered:
- character has to choose a specific melee weapon
- character can opt to choose a missile weapon instead
- +1 to hit, +2 to hit within a VERY limited geographic area (holy to the god in question)
I think it's okay, but I want players to actually consider taking it and I don't want it to be unbalancing. Any advice on this?
The feat I have in mind gives characters a +1 to hit in combat when wielding a melee weapon. The restrictions on the feat are: characters must take the feat at first level, must worship a specific god (and stay true to his tenets), and must come from a specific campaign location.
Other options I have considered:
- character has to choose a specific melee weapon
- character can opt to choose a missile weapon instead
- +1 to hit, +2 to hit within a VERY limited geographic area (holy to the god in question)
I think it's okay, but I want players to actually consider taking it and I don't want it to be unbalancing. Any advice on this?
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